1 => I should probably have been more specific on this. However, I didn’t say anything about it asking for it to become a thing. I even acknowledged Jeff’s response on November 1st regarding this. While I do want to see it be a thing personally, I can understand them not doing it either. The point is that I wanted to bring in some of the flaws in it not being a thing.
2 & 6 => My response to both of these is the same. M&K support for a given game on both Consoles is down to the choice of the developers. Both Console Manufacturers already support M&K innately. And, Blizzard is not as new to Consoles as you might think. Their original roots trace back to being game developers for Consoles (remember Silicon and Synapse?). Plus, they also have Diablo 3 on the Consoles too. Now if you stated that this is Blizzard’s first FPS for Consoles as well, then I would certainly give you that. ^^
3 => As I posted in the OP, my suggestion is making it more strict to accommodate that. That’s simply because it doesn’t get them punished fast enough. At least, this is the case on the Consoles.
4 => This still doesn’t invalidate the point that Blizzard does the wrong maneuver when it comes to said attempted Console appeals. They will literally direct you to Sony/MS; who don’t handle in-game suspensions.
5 => No, the smurf issue is definitely worse on the Consoles. Sure, PC would certainly have the higher FPS. But as I’m sure you know, over on the Consoles there is no charge to make such. Like I stated and will admit, some of this issue is because of the designs of the Consoles themselves; I would give you that. But even the enforcement of Suspension Evasion can deter some people. It may not solve it completely (but let’s face it, nothing will do that), but it’s at least a more fair way to resolve it.
7 => Would you still use that point to try invalidating QOL suggestions for the Consoles, which have already been available on the PC version since the very beginning? I did make sure to be specific on this. And a lot of said things in that list wouldn’t even be that hard to implement. I could go so far as to say that they’re comparable to the adding of the Regular Crouch (not toggle) and Toggle UI controls. Both of which were on PC since the very beginning, but implemented to the Consoles only just this year; January 9th and March 20th respectively to be exact.
8 => If even OWL Teams have done a better job than Blizzard at doing this, then there’s something wrong there. And lack of time is also not a valid answer to this either. You could even argue that slower pace would be a good thing. I’m sure you seen some complaints on how the game is too fast on PC. The slower pace means it’s also easier for specs to keep up with.
9 => Then at least tell us WHY something can or can’t be done. I can guarantee you that people would be a lot less likely to ask further about something if Blizzard simply just took the small amount of time it would take to RESPOND. And no, that still doesn’t excuse them going nearly 8 months without responding to a single Console thread here on the forums.