Without a doubt this change is going to allow Soldier to consistently hit targets within mid range, for almost the entirety of his clip.
At least someone with decent tracking skills that is.
As even with the slight horizontal deviation, the shear consistency of it is leagues better then the Rng nature of his current kit.
And quite frankly I feel some of the other Hitscan option should be brought down closer to soldier instead of vice versa, Or at the very least reach a happy medium between the two balance wise.
The last thing we need is every option brought up to sniper level, when these heroes themselves donât have the built in counter balance of being weak to say dive style heroes.
31 Likes
I think âpower creepâ is being used too loosely here
22 Likes
Eh I donât think so as the intent was to bring soldier up to par some of the hitscan options, as in widow and ashe. (McCree to but I donât think thatâs what they were referring to)
And that same logic is what brought us 50% health steal reaper, and Near invincible Doom fist, and the evil that was double barrier Mei.
8 Likes
Be careful. There are those on the forums who somehow think the Experimental card is a nerf
Imo they need to push the change to live, but they will likely need to nerf his damage by 1-2 points since heâs so deadly accurate
11 Likes
Ya already ran into a few of those that are like (âthis makes it so he canât dual widow at long ranges.â)
Which confused more then anything.
5 Likes
Yeah. That was my thought. It feels really good to use and the recoil is minimal but yeah, I see his damage per bullet being nerfed slightly.
Or his ULT cost going up a little.
1 Like
People didnât like that Soldier had spread since heâs the most friendly and appealing to FPS players.
So all thatâs left to do if spread is removed is to reduce his damage per bullet between 18 and 19 and we are pretty good tbh
Also and revert his cooldown buff a while back.
5 Likes
I donât think it is, I just think âpower creepâ is a dumb concept to focus on when the devs are deliberately redesigning core aspects of the game.
4 Likes
Honestly Iâm just expressing my opinion in regaurds to the reasoning why they changed this, As in to put him on the level of other hitscan options such as widow or ashe.
Where that logic before hand has brought a significant increase to overall amount of damage being done in game as whole.
1 Like
This change isnât targetted at making him as good as snipers, its to make the character feel better
2 Likes
This is the reasoning they gave us, and outside of McCree their are ashe, and Widow. Of course sombra but thatâs not really comparable.
4 Likes
Tracer, sombra, bastion and mccree are all hitscan damage heroes.
2 Likes
Tracer/sombra are close range smgâs that are full spread at almost at all times. and are not really comparable to what soldier is used for.
Bastion I honestly forgot about, but if soldier is perceived weaker to bastion I think we have other options.
McCree is comparable but is considered weaker now as well, so that leaves ashe and widow.
2 Likes
Soldier is a victim of power creep, not a beneficiary. This change is to try and make him more reliable as a DPS in the face of the other actually power-crept DPS.
and you will see how the new duo will be soldier pocket by a mercy rat on all matchs
1 Like
Adding more power to balance power creep is not the solution, but part of the problem.
6 Likes
Iâm worried about that too. If this change goes through, Iâm scared theyâll have to nerf poor Soldier into the ground in an effort to keep it balanced.
1 Like
Like I donât mind if they reduced the Rng abit or made it so it was only random horizontally instead of vertiacally. but this is a bit much.
They never learn. Instead of bringing down the overperforming heroes, they instead go and mess with balanced heroes like soldier and try to power creep them to reach widow and asheâs levels.
On the experimental mode, soldier damage output is insane.
Imagine being hit and tracked by a fully charged symmetra or zarya beam from miles away.
1 Like
Ya pretty much 180 dps without needing to charge up, or needing to use abilities.