The qp mm is always garbage

I would normally defend the MM because it has an impossible job, not knowing what heroes will be picked, the effect of groups, etc.

But today it’s been truly awful. First game on I backfilled into a game that had barely started. Our team had 0 elims. I thought probably their tank had left right at the start and so they played without tank. Nope. Finished the game with our team still having 0 elims.

It doesn’t matter which heroes people pick, there is no way 2 teams that are near equal in skill should ever finish with 1 team having 0 elims. The MM put together a completely 1-sided match.

3rd game my team got 4 elims and 4th game the other team got 5 or 6 elims.

It’s improved a since then, but what a rough start to the day that was.

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I don’t know of anywhere that Blizzard stated that QP is evenly matched teams.
On the contrary, I have seen Blizzard state that Quick Play was designed with the purpose to create games quickly.

A lot has changed over the years and some of it has become controversial, but originally there was no QP mode or Competitive mode, there was one mode to play the game.
The devs always intended on making a competitive mode, but they hadn’t made it by the time the game launched.

When they made the only mode available into a Competitive mode, which kept track of player rank and matched players up of relatively even skill level, they also decided to make “Quick Play”. A mode that was pitched as being casual that players could literally jump in and out of games as they pleased (that’s right, it was even pitched as you could just leave the game… years before leaver penalties were even considered).

Quickplay had one main priority. Make games fast. It did not need to look for evenly skilled players, that’s what comp was for and that would only slow down the process for QP.

It became even more important once Role Queue was added as this increased the queue time for both Comp and QP. Even before trying to find evenly skilled players, RQ unfortunately slowed down the system’s ability to create games as quickly as before.

Now, it’s true that QP does take into account a players MMR. A skill ranking that is hidden from the players. It is highly worth noting that this barely does anything at all for multiple reasons. One, speed of game creation is still top priority, even over evenly matched players and teams. The system may try to find evenly skilled players to put on teams, but if it can’t, it will take the closest it can find… which may not be that close.
It also has to work around the fact that a GM player can group up with their Bronze friend and play QP together on the same team, in which case the system has to try and figure that out as best as it can and again… it’s still trying to create the game as quick as possible, as that is it’s priority.
If it can’t find another GM player to put on the opposing team, it then has to try and “make up for it” by adding the “equivalent” to a GM player and put it on the opposing team and possibly adding more low rank players to the team that has a GM on it.

The point is, it’s essentially an impossible task, but the point is that QP was originally not supposed to be anything but casual. Throughout all of OW1, no one complained that QP wasn’t evenly matched teams.
It was essentially unanimously known that QP was where you went to goof off, to try a character you never played before, to try really wonky comps to see if it worked (and sometimes, it was how new, fresh comps were added to the competitive scene), it was for new players to get the concept down.
If you wanted an actual game, you simply went and played comp. No one whined about QP being too casual.

OW2 launched and brought in a lot of brand new players.
The only thing available to play at launch was QP. Comp was not playable at launch.
So everyone played QP and got used to the game if you were brand new or got used to the new concept of 5v5 and the major changes that came with it.
After a little bit, since there was no Comp mode, some players started playing it pretty sweaty to make up for there not being a comp mode.

Comp was introduced.
Players started shifting over to Comp. Some players (mostly new players) did not care for it for various reasons (they didn’t like their low rank or they didn’t like that players generally took this mode way more serious and that some players could be more toxic in Comp, etc.).
So they went back to QP, but they still wanted games that felt pretty serious, just not as serious as Comp, but players would leave games at any given point, making it difficult to play the casual mode in any serious way.

This created a very weird scenario and a divide.
You have players that treated QP the same way they always treated QP for years, since OW1. It was a very casual mode.
So casual, that by design it could not be taken that serious, even if you wanted to. The match making was so loose that you rarely got evenly matched teams.
You didn’t even play full games on Escort and Hybrid maps.
Brand new players were running around in QP games.

And of course, the entire concept that there was already a mode for more competitive games.

The devs decided to try and solve the problem. They changed the name of Quick Play to “Unranked” to try and give it a “it’s more casual than Ranked, but not completely casual, despite of how the mode is designed”.
They also added leaver penalties.
IMO, this was a mistake as it didn’t actually change the mode from being less casual in any way (in order to actually make it less casual, you would have to have better match making, meaning longer queue times, which would upset the players, who would stop playing the game, and Blizzard loses players/money, so that isn’t going to happen, as well as need to have full games for every map mode and at this point, your basically creating another Competitive mode where players just can’t see their rank for some reason and congratulations, you now have two competitive modes for some reason and no casual mode).
It’s also a mistake because it just gave the players who wanted to make QP into “Ranked Lite” a feeling that QP is more serious than it’s nature and now there is an argument about it daily, despite that COMP EXISTS. GO PLAY COMP.
If you don’t like how loose the match making is in QP, that’s because it’s loose by design!
But luckily for you, there is another mode that has much tighter match making. You don’t have to complain about a mode being too loose when you have literally the option available that you are asking for. GO. PLAY. COMP.

So what you were referencing is that if the match making cannot find evenly matched players, in order to help with queue times, at some point it will broaden it’s search to players that are further apart in skill.

This is my mistake in misunderstanding what you meant.
Granted, it doesn’t always mean that if it’s longer it’s wider. It can mean that. It’s possible that the MM finds closer matched players after searching for a bit, but just before it hits it’s limit to start broadening it’s search.

I haven’t heard that groups need to be present and highly doubt it.
Even if it is true, groups can be present… so what I said stands true and saying “QP is only within 2 ranks” is incorrect because it can have more than two ranks. Saying that makes it sound like it can only be within 2 ranks no matter what.
And it’s also not uncommon to have groups. One should expect that they can and will have extremely wide ranges of skill levels in their quick play games. Thinking you will be getting into QP games with mostly 2 ranks wide lobbies would be a mistake.

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Blizz prioritzes queue times over match quality. So by their design, yes the reason is to put players into the game faster. Even though 90% of players would rather wait for a fairly matched match.

True, but it’s good to keep in mind that the longer you are in queue, the bigger the chance of a wide mmr match.

So i just simplified what i said because typing on mobile is a pain. I’m glad we’re on the same page now though.

Again, possibly an oversimplification on my part, but even a 2 rank difference can feel massive. Especially in situations where plats are matched against masters. (And even the qp mm tries to keep it within 2 ranks, it’s just not as strict about it as the comp mmr is. I’ve personally never faced a master or a gm, but i’m mostlikely around gold.)

And most people who complain about the qp mm, don’t know that it’s possible to get even a 2 rank difference by design.

They seem to most of the time think that the qp mmr is as strict as it is in comp. Which is a very inaccurate expectation.

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Ok, I completely get what you mean here. That was my bad.

Yep, I can understand this as well.
I came to correct for total accuracy, but I can see what you mean.
Cool, cool. Same page.

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Thank you. I’m glad that we sorted that out.

Now if you could kindly refrain from calling me a liar, that would be nice.

I hope you have a good day :blush:

First grader takes college courses. Nothing will make that work. If they don’t have IQ over 200.

Almost like bad developers made a bad matchmaker? color me shocked

the worst part is the hard carry are the tanks, with the way the mm works, it tries to balance the weight as in oh they got a master dps, they can have a master tank. the balance isn’t there.

the fix is obvious, but then the masters would cry they have long queues…

They should have long Q. They are 5% of the populations.

then play comp, if you don’t like how QP works…

Already answered this 100000000 times.

comp is an hell of toxicity , and two considering the huge amount of smurfs, and the fact that even as low plat/high gold I play vs diamonds doin their promo in master

is. the. same. thing.

So your saying you want you want casual QP to play like comp and not have toxicity… The reason why match making seems wonky at times is that lack of seriousness. Yes whining is fun but sometimes people might want to play outside their niche pick… Game doesn’t differentiates what is your best hero and least hero and picks accordingly a proper match. Like I said if you want people to play super seriously play comp… Competitive play is gonna be toxic you want to know why because it is competitive…

So if you want serious match play comp, if that is to much for you play QP knowing winning is secondary to what people want to play… I had a lot of games where we were getting stomp till last minute of game then people switched heroes and rofl stomped the other team… You have 0 idea if someone is slacking because they want to play a different hero and MM doesn’t tell you that.

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I am wet sock 5 and get paired against Bronze 5 players, that is not fair, they know where the objective is /s

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I play with golds who don’t know where the objective is :rofl: (kinda joking, but sadly not)

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I know fam, all you can do is: Smile and Wave…smile and wave ^^

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but its fun to beat them and pretend you’re as good as a top 500 for 1 match.

Seen people in flashpoints and even clash fighting for nothing outside the wrong point, happened more than once :roll_eyes:

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Pretty much what I get out of it as well. I’m done trying to talk some sense into the MM doomers tbh.