The QP Bans have turned Leavers into Throwers

It isn’t arbitrary at all. It is very much a targeted thing. Leaving a quarter of your games? You get a timeout.

Its not often, but I did have a match with an enemy kiriko just sitting outside their spawn and continously waving in QP.

I asked why they are doing that and they said : I can’t leave or I get banned.

The rest of her team was still fighting on. It wouldnt be the first time I lost a match where my team was stomping the enemy to their spawn.
That kiriko very likely cost them their win, if another person backfilled, they couldve won.

Personally I do think leaver penalties are good, but it does indeed create throwers who wont leave.

3 Likes

Of course it has. Everyone that knows the real cause for leaving, which is the terrible one sided stomp matchmaker that puts stacks of 5 players against solos, told everyone this would happen. This game is 100% unplayable without a 5 man if you want consistency. It doesn’t matter what game mode.

Unfortunately people can’t control their impulses and keep spending which validates what they are doing. So expect nothing to really change even though they said changes are coming.

4 Likes

this is max level gaslighting. It’s an unfair characterization of ‘all leavers.’ I’m not saying that leaving is OK, but when you know, you know… some matches are hopeless, and the matchmaker is just wasting everyone’s time. Somehow you aren’t getting jammed into one-sided stomps, or maybe you are and just don’t notice. People didn’t used to leave at this rate in OW1, so explain to me why we have so many dissatisfied players all of the sudden?

My theory is it’s the EOMM giving someone on the other team a nice afternoon of stomps because they spent $50 on a bunch of skins. That’s how EOMM works. And overwatch employs it in every possible way.

The greedy scumbag money hungry suits at the top have pushed the game to its limits of monetization and EOMM. They do it knowing there will be an uptick in dissatisfaction. Then they dial it back so people are jussst barely OK with it. Thats how they have implemented all of the changes that have constituted the divergence from Overwatch 1

5 Likes

Trouble is because the OW “leadership” have put their stamp on it, you’ll never see it go now.

THATS’s such a good point.

4 Likes

You can’t tell me you’ve never gotten up to grab a cup of coffee at the end of a game forgetting the game auto queues you at the end of every quickplay game.

Or your GF rushes in to do…GF stuff.

Or your computer crashes.

Or you are on call for a job and this is how you wait if/when you are called.

So I stand my my arbitrary ban statement. This is especially punishing if you do play Overwatch casually (2-3 hrs./ Week) and it takes 2-3 weeks to actually reach 20 games.

Everyone assumes all leavers are malicious people (not saying those people don’t exist - they do) looking to actively sabotage others when the reality is sometimes they just have things more important going on other than overwatch. Who wants to spend 20 minutes getting stomped if they only have an hour of free time to play every 2-3 days? I certainly wouldn’t.

2 Likes

If this is happening enough to create a problem for you then it isn’t arbitrary.

You are specifically part of the problem because you are leaving at least a quarter of your games.

That number isn’t arbitrary. It is very specific.

I haven’t had that issue personally. But then again I believe in giving the benefit of the doubt. Sorry, I guess I just left my kindling for the last witch burning on another online forum.

Bottom line is - this game needs some avenue for people to have casual drop-in and drop-out games.

All the new system does is encourage people who would have just left to now sit in a corner or find ways to actively make their team lose faster.

3 Likes

thats the biggest copium overdose i have ever witnessed… blizzard execs are unhinged

2 Likes

The melodramatic take of the century.
This isn’t some unjust mob burning the innocent.

It is a simple prerequisite to not having to take a small vacation from the game.

Heck, even half the stuff you mentioned are likely to take longer than a 30 minute ban.

It does. They aren’t punishing the occasional disconnect or leave. You can still leave games. Just not in perpetuity.
There was always a penalty for leaving. It just didn’t work. So they increased the penalty.

Some? Perhaps. But a large majority of those will be banned eventually. Taking what would have been a short vacation to something far more serious.

Personally. I have seen two and both were acted upon.

How on earth is a stomp lasting 20 minutes?

1 Like

I can only speak from my experience and that is maybe one in ten games which are truly curb stomps
You have so much agency that you can stop many curb stomps, but if we you in with “oh that’s a curb stomp I leave” you won’t change the outcome

If 25%+ of your matches a curb stomps, than maybe you are the problem

1 Like

you need to have your head examined

2 Likes

Maybe you should start queueing by yourself instead of with 4 friends to carry you.

3 Likes

IM just going to put this out there. but I solo Q and get stomped a lot.

My friends want nothing to do with this game at this point.


I think what blizzard should do is consider that they can solve it with a better solution and that is “player quality rating” which rates a person based upon number of leaves.

I think people have said it themselves, that a “leavers Q” would be fair. But I think it would be more viable to create a match system based upon what happens in “leave events”.

One of the across-the-industry wide things that occurs in matches is leavers. and the games with leaver penalties that are beyond strict, still have "LEAVERS’.


I can say that with COMPETITIVE gameplay I fully support the leavers penalty thing and thought it was NOT strong enough. But despite the strict penalties we had for competitive gameplay. We still had LEAVERS.

It never solved “LEAVERS”.

Im just sayin, it isn’t going to cost them much to do that, and with Big Daddy Microsoft now being the big cheese, Its no drop in the bucket for Microsoft to send the OVERWATCH team a nice Christmas present such as an 11 million dollar super computer to their office with AI neural network programming already built into the system and heck, top it all off. A month’s supply of Boba tea mix and pizza-on-demand for the next month, while they set up the system. :slight_smile:

1 Like

I agree with you. 25% of my matches ARE curb stomps. And my team wins. And its because I carry hard. (also the matchmaker is busted af)

And 70% of my matches are curb stomps where my team loses. Because i have a team full of inept morons who never played the game before. Or little jimmy on PC who invited his 2 console buddies and their friend with a Nintendo Switch to crossplay… and somehow the matchmaker thinks I want to babysit a match like that.

The other 5% are actual good games where everyone seems to be on PC with a low ping and nobody is throwing or griefing or leaving. Its just a fair and balanced fight to the end. Regardless of the outcome, those are the best and most fun matches. win or lose. And those are the drip feed that keeps us all hanging on.

5 Likes

God that one haunts me every time. Give PC the option to opt out of crossplay already. Good Loooooooooooooord.

Nice little winstreak? Here come the crossplay games. Good thing I can leave during assemble at least.

2 Likes

Nailed it. Some people do not realize that most “stomps” are often the eb and flow of a match. Where one moment you are spawn trapped and the next you’re doing it to them.

they say you are what you eat(or drink.) At this point you must be the kool-aid man.

2 Likes

Stop queuing as a group and you’ll see it more often.

Tanks running away from the objective. Healers who choose a single person to heal and never heal anyone else. DPS who can’t kill anything.

I’ve lost count the number of games I’ve joined where I was on defense and my team literally spent the whole game running backwards. Not once did any of them try stopping the objective. They stayed at a constant distance. Every inch the objective moved forward, my teammates would move backwards.

7 Likes

You must be new here. If you weren’t then you would never have accused me of being a cultist follower.

I play solo just as much as I play grouped.