False.
Symmetra has had sentries and teleporter through her revisions.
Irrelevant.
Irrelevant.
Always was cooldown reliant, but aim intensive she never has been.
Her gameplay remains the same. Set up turrets, use teleporter to aid players back from spawn, or aid them in reaching normally unreachable locations. This isn’t changed; only the ultimate and one ability did.
This is hyperbole.
Here you’re talking about a bug fix that impacted Zarya and Symmetra and saw their damage increase by a net of 70%. They said, ahead of time, that the damage was going to see increases and that they would need to be fixed.
You need to understand that patches aren’t done in vacuums and take weeks to make and get approved of. They were coming regardless of whether or not you thought they were. You need get over this.
Brigitte, Mercy, Hanzo, Torbjorn, all had similar changes.
Never was.
Flexibility does not mean “hybrid”. Not was Echo conceived as such.
Symmetra is still a defensive builder, like Torbjorn.
Sombra has one of the highest damage per second ratios in the game. You need to understand that her damage is sustained, not burst, like many other Damage-oriented heroes are.
That’s not Brigitte was, or was supposed to be. You need to get over this.
Many Symmetra players have suggested a flanking style, which is not something McCree is inherently designed to do (though he can do it), more akin to Tracer or Reaper without understanding that Symmetra was never conceived to be a flanker.
Buffs can happen, but players need to realize that buffs does not mean more damage/range.
Careful here. Having a disability from the rest of the playerbase is already a minority. It’s better to say that’s irrelevant whether disabled players played her or not. In part because, she’s not the only one who has a lax aiming style (see; Winston, Reinhardt, Reaper, Torbjorn, D.va, Zarya); and there is at least another builder-style character like her in Overwatch.
She wasn’t removed.
Symmetra’s beam is Moira’s beam.
False.
False.
False.
False.
False.
False.
The problem with Symmetra was her ultimate on successive points beyond the first.
This far too much misperception here.
The basic problems with Symmetra had nothing to do with her auto-aim, 8 meter 30/60/90 damage beam. It took four seconds to reach maximum charge.
The problems with Symmetra were always her teleporter. Useful on the first point, irrelevant later in the match. This was always the case. Nothing else was the problem.
Most of you still seem to forget that Symmetra saw a large damage increase when she was revised. Sentries got stronger, the slow got better, and her primary and secondary got more damage, more range and faster.
Most of you are still trying turn her into something she was not. The more you keep blindsiding yourselves, the harder it is to improve Symmetra, because Blizzard is going to be able to fix things when your posts lack substance, and remarks with rose-colored glasses and misperception.