I built matchmakers, it was my job for a while. it’s tricky, but not impossible.
Me building matchmakers for other games as a way to get around this, is why I suggest it for Overwatch. Because I know it can be done.
Why do you think it can’t do it?
In the back end, matchmakers are more or less math optimizers.
You give them parameters, you give them a differential formular for “badness”, you tell it to find the lowest value with a time constraint. (It’s simplifying what goes on, but not by as much as you would think).
90% of people are too stupid to read entire posts. They read the title and leave a comment.
I once did an experiment, made a title that claimed something outrageous, but the post was actually explaining that I was kidding and thought the exact opposite. Not even kidding 90% of comments were outraged over the outrageous claim.
I would even reply to people saying stuff like “If only you were capable of reading my post” and they’d just continue to argue and call me stupid for the outrageous claim.
Think about how dumb the average person is. Half of people of even dumber than that.
Since there aren’t enough characters to let every person pick one hero to ban, I think a good way to do this is by giving each role 1 ban. Tank role’s pick will be eliminated 100% of the time. DPS and support have a 50/50 chance of getting their ban of choice unless both players in that role choose the same hero to eliminate.
That would give us a total of up to 6 characters that could be banned at any time, which is reasonable. The only problem is that with a system like this, you could technically ban out half the tank or support roster, and that…would be a problem. I like to imagine that that would be pretty rare though.
Unfortunately, the issue of one-tricks getting their hero banned is unavoidable. There are no perfect solutions, just trade-offs.
If Blizzard is feeling generous, maybe they could also have teammates vote for one hero to “protect”. But honestly, ban systems exist in other games that have one tricks and those games still do fine. Their communities don’t implode, and because Blizzard has majorly cracked down on leavers, I’d hope that would deter people from jumping ship just because their favorite hero got banned.
Let me parse what you’re saying in the way that is actually honest and effective communication.
I, megadodo, don’t want hero bans in any capacity, and do not care about nuances of any such system in any capacity whatsoever.
There. Simple, isn’t it? I wasn’t exactly kind to you because your posts read like someone who is dishonest on forums going back to the late 90s - laser focused on things that aren’t even a central point and consequently making a conversation a pointless endeavor.
See, now we can get past it and we know your position - your opinion is that hero bans shouldn’t be in the game. Ok have a good day.
I wouldn’t be comfortable with hero bans personally until the roster has enough heros to serve as analogues for the one tricks, ie, another support hero that can resonate with mercy players.
I don’t know how that would be done but even at the current number, I’d be worried to try it.
Pity they couldn’t have done that during s2 of owl. Brig would have been picked every game, giving a clear signal to the devs in a very public fashion that a hero is broken.
actually, they did employ hero bans in the game per se as well, more or less during the same period of time; and as best I recall (75-ish percent sure) the same set of characters was banned in both
Not directed at you, btw, but I still havent seen anyone present an actual good reason to add hero bans. A reason that doesnt involve hatred (towards a single specific character or towards OTPs or etc etc)
Technically true, but I for one would still like to experiment with the hero bans. I want nothing more than the chance to get Sombra out of my matches.
Luckily, it seems like the devs are interested in trying it at some point.