Yeah, the winning way. Which is why they are pro players.
For them, not for me. Newbie players often are more dangerous, than pros, because they aren’t as predictable. Pros are more skilled, but more predictable as well.
The only thing I miss about Mass Rez is that custom gamemode where there were 6v6 Mercy’s and u’d get the ultimate pretty fast and the first team to fully eliminate the enemy team would win(only blasters ofc).
I liked the way she raised her hand
to op:
I dont miss mass rez at all - it brought unwanted unheroic behavior with it
I hope it never returns to the game outside of the workshop
I didn’t say I missed it, I said I missed one thing about it.
well i mean they could have just like you know
nerfed it-
this would not have ended the undesirable unheroic behavior
and why would that be?
Mass rez mandated poor ult economy.
Ult stacking counters itself.
As much I hate Ult Stacking, I think if an Ult is so strong it can counter multiple Ults in an instant kinda meets the definition of overpowered doesn’t it? One to rule them all?
Kind of speaks for itself then, that it needs something else.
Obviously it’s situational. Nano boosting a Rein in a 1v6 is dumb. Doesn’t mean there aren’t situations where it is game saving. Same thing with rez. It’s the reason why everyone calls out the mercy getting ready to rez when someone dies. The bonus rez offers is it saves a 10 second respawn and however many second walk back to the fight. idk why you’re acting like it’s a useless ability. Like everything else it should require some kind of game sense to pull off.
Because it’s never worth it to use in the first place. Nano boosting Rein increases chances, that it will be a trade.
Like I said, unlike Nano, Rez offers nothing for teammate to justify their resurrection. Nano not only pulls teammate from near death state, but gives one quite strong buffs to justify it being used. Immortality field works with multiple teammates - again, makes it more valuable, even if teammates themselves don’t achieve anything useful.
It requires enemy being blind, simple as that. Often to further detriment of whoever was resurrected, since your bright glow attracts unwanted attention.
I pulled off risky resurrects, but I won’t say, that it was worthy time investment.
I miss both abilities, because TP could be really clever and give you time when the enemy was confident you didn’t have it, and mass res was actually a great feeling - pulling it off, swooping in without dying? Managing to be clever and see what was playing out so you could, y’know, make a gameplay decision and be more than just a healbot umbilical? That was really cool.
Waste 2-3 fights to win one* and all but guarantee a loss in the next fight, brilliant. Also baiting out your ults while not using their own is still outplaying you. And this strat only really works on 2cap point B, otherwise it’s not worth all the effort and resources.
*does not apply against teams with Zen or Lucio or that can counter your biggest ults
You need to win just 1 fight to capture objective.
Not all of them at once. Only immortality field has that kind of power.
Most defenses in Overwatch simply weren’t designed to counter that much damage, that multiple ults can apply together. Achieving more, than 300 dmg/s, is resource-intensive task, but it’s not impossible.
i miss actually being able to get on fire as mercy…lowest in game.
everyone has 3x-7x her on fire. (except hamster who only has 50%)
just for healers
zen has 3x
brig has 4x
ana has 5x
moira has near 6x
lucio has even nearer 6x
bap has 6x
Well, at least you can be great at survival now.
You…really shouldn’t be investing multiple ultimates into a fight if you suspect the enemy Mercy has Rez? Your team should get one or two picks naturally, and then Mercy has to either use Rez or continue the fight with a distinct numerical disadvantage, which will almost surely result in a loss for her team anyways.