Let me start by saying sorry, your math isn’t wrong… but how you are quantifying and looking at it is. Which is why you aren’t recognizing how significant this buff is.
It’s almost like you’re not looking at the entire buff, you’re only looking at RAW numbers, which is only part of the quotient. But here’s the reality;
- Reaper gets a 14% damage buff against armored targets. (non-crit)
- A 22% damage buff against armored targets. (headshot/crit)
- His lifesteal gets a 90% buff against armored targets (non-critical)
- His lifesteal gets a 96% buff against armored targets (headshot/crit)
- His lifesteal gets a 66% buff against unarmored targets (non-critical)
- His lifesteal gets a 66% buff against unarmored targets (headshot/crit)
Look at those percentages and tell me ANY of them aren’t significant.
Sure .5 sounds lame, but it adds up to 14% additional damage, to who is already one of the most damage heavy heroes in the game. That’s nothing to snub your nose at.
And while you’re not likely to land every pellet you shoot, you’re also not considering his spread, and how you’re just as likely to land critical hits than non crits… Meaning that 14% buff becomes a 22% damage buff against armored targets. But even if we average the buff between the two (crit/non-crit), that’s an average of 18% buffed.
And guess what, because of that 18% boost, healing becomes less effective because NO HEALERS can heal through that damage. Moira who can heal a max of 80 per second, and Ana who does 75 healing per shot are the closest, but even they fall short. Mercy, Lucio, Zen, and Brig may as well not even bother trying to heal through Reaper’s damage because he’s chewing through everything, and with lifesteal, he can survive much better.
And that’s not even considering Reaper damaged boosted by Mercy, which adds an extra 30% damage AND PASSIVE HEALING on top of that, or a Nano’d Reaper.
He’s in a better place than 95% of the roster. FACTS. Show me a hero that has had that many buffs in one patch that’s wasn’t a complete rework. My point is that he should not be able to break 3 tanks all by himself, and if he gets any stronger, he’s going to be OP. And then it’ll just be another issue they’ll have to deal with sooner or later, and he’ll get nerfed into the ground.