The New OW2 Sound Effect When People Die Sucks

Oh I didn’t know.

Reading the forums, I assumed everyone thought this game was complete trash and people are just here because they have nothing better to do.

Glad to know I’m not the only one that thinks the game is actually good!

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I think it is good, and I think that adding a ton of new maps, heroes, and overall content + PvE would be enough to win Game of the Year again when it launches. I think these balance changes have the potential to kill off a lot of its future success tho if the Pro’s feedback is anything to go by :grimacing:

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Sounds way less annoying to me, so I’m glad lol

Idk I guess I dont like how it sounds like real CoD bullets now. It sounded like futuristic-y and clean before

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true for alot more than just sounds

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Not sure if anyone noticed this (I haven’t read this full thread) but the ‘teammate died’ sound is actually different depending on how many teammates are still alive (it increases in pitch for each person that dies). It’s a helpful audio cue to tell you how many people are still alive and can basically be used as a ‘fall-back’ sound cue.

While it is similar, it isn’t just the PvE sound copy+pasted into PvP. There’s a reason it’s there and it’s actually a pretty good addition.

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not gonna lie i’m a fan of every single new sound so far

everything just sounds so fresh and cool

You know that elimination noise in Uprising/Retribution/Storm Rising?

Exactly that.

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It isn’t exactly the same sound though. See my comment above.

I actually thought it was a genius change, people could do with a proper warning that a teammate has died.

What I don’t like is the more “realistic” sound on Pharah’s rocket launcher, no boom or bass to it; and I wish they took the opportunity to give lucio’s gun more kick, but it’s still the same weaksauce “mmmmmbleh-mleh-mleh-mleh”.

The whole audio of the new videos was very OFF. The guns sounds don‘t fit the visuals. The POV volume was weirdly loud while the background sounds were muffled.
And removing the voicelines made the POV videos feel even weirder…
Who is the responsible of releasing such low quality videos (audibly)?

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Or people could just…use the killfeed and their microphones to pay attention to who dies like we have for the last 5 years just fine? lol?

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What about the blind players??

Why is a blind player playing Overwatch ???

If you can find one ask them for me

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Ok but I actually played with a Rein main once who had vision problems and was legally blind and was bronze and he was so bad im cruying :sob: i forgot about him

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Don’t forget every character has their own unique death scream. Ana’s is my favorite. :older_woman::gun::smiling_imp:

UI is usually one of the last aspects to change in game dev, just because if you make changes to a character for example, you’d have to change elements of it again and again.
So UI should be the last thing that gets overhauled, once they know what they want from the characters / player feed back to get those elements in the focus.

Sure the current UI is overhauled to what we have now but look at the shapes, if it isn’t something that hasn’t been reworked from Ow1, it’s a square.

The PVE mission death sound is likely to remove complexity like with the Health and other changes, just because you’ve heard an Ana die for example that doesn’t always mean that it is yours but also could be the enemies Ana.
This way you don’t have to double check with the kill feed just to know which Ana died.

That’s what the kill feed is there for. I don’t want to have my headphones blaring with a robotic alarm every time someone dies. That’s anxiety inducing and unnecessary audio clutter. It’s already easy to tell in the live game.

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Then try watching the game as if you didn’t know anything about it, its a mess.
Which is why OWL is so hard to watch for non ow players.