The new junkrat changes encourages spam over aim, it makes the problem you want to solve worse


#1

this doesnt encourage aim at all if i cant hit anything i might as well just start spamming as junkrat and stop aiming as him

your making the problem worse

high ranked junkrat players will have a harder time aiming with him while the lower ranks wont be affected as much

ive said it at least 20 times if you really want to nerf him:

80 damage mine
mine does 120 damage to people in traps
rip tire cost increased


#2

Why are you even complaining about a straight nerf?


#3

Because they don’t like it ?


#4

because it is such a stupid nerf he needed something but this is beyond me


#5

Junkrat main making a post complaining bout the nerf, shocker


#6

Its a poorly executed modification, with a statement that clearly shows a lack of internal testing of the concept.


#7

He will never requiere a good aim if his weapon stays that way.
The new change will just make it harder to hit so a little bit more time to kill someone…


#8

If they want his weapon to require more aim than it currently does, just increase his projectile speed along with the projectile size reduction.


#9

i dont think anyone asked for mine falloff as well so…


#10

But I don’t see how it encourages spamming. I mean, it makes the things harder to hit so obvioulsy it will be less effective than before regatdless.


#11

people will still be afraid to walk into small enclosed areas where he is spamming but if you actually wanna aim with him your gonna have a hard time


#12

“Hmm I can’t hit that guy over… Guess I’ll just lob at ton of grenades in that general area”


#13

We asked for a flat 80 before they ever made the change, and they ignored it because it still gave Junkrat a better fighting chance with tracer and genji


#14

But that is exactly for what he is designed - to be most effective in small areas (just like moira).


#15

the higher you climb with junkrat the less spam you have to do you have to actually start to aim now