I mean, as a tank main (and considering I feel like the huge problem with Mei is she completely hard counters the entire tank role), I would have it so it takes longer to freeze targets with higher health pools.
Like, it makes sense that she should take longer to freeze a full-health Roadhog than a baby Tracer or standard squishy, right?
I’ve seen some people throw out that her multi-freeze needs to be reverted and that should be fine enough of a “nerf” to her.
Other than that, I believe she’s in a good spot right now.
I also saw someone mention maybe make her freeze freeze someone faster/slower based on the HP they have. Not sure if that would do anything. It seems like it would be more annoyed for anyone without a tank HP level of health. But who knows.
Also: The fact that Mei has a low skill floor is debatable as a reason to nerf her as well since the game requires entry level heroes as well, and due to the fact she has a high ceiling means she actually retains value up into higher tiers. I don’t see this as a detriment.
Saying she has the second highest of the gimmick picks is a weak argument as well. If she was truly OP she would be chosen often. People have had near 4 years to figure out her playing style. The only game changing buff being her pierce change.
It probably wouldn’t effect balance too much, but it would make the life of a tank easier. Mei (along with Reaper, and especially Mei and Reaper played together) just outright shut down about every tank in the game.
Yes, but while that’s 100% true, she still outputs way too much value for how low her skill floor actually is and this is true for a lot of other heroes in this game…
Despite the fact that most heroes’ have a high skill ceiling in this game, which means thst Mei can’t be excused from such flaws, the skill ceiling if heroes does never really matter more than their skill floor in any low/mid ranks out there, ranks that happen to contain the grand majority of the game’s player base…
I said she has the second highest win rate out of all the DPS that aren’t situation.
It very well is a strong argument, as it represents the only amount of actual, objective data we have about the hero.
Too bad I never said she was OP…
Despite the fact the above statement has no connection with this argument whatsoever, even if it had, dunno but since players after all these years have figured out other heroes’ play styles and not Mei’s, that’s really telling a lot about the hero’s problems actually…
Despite the fact that was a major buff, Moi has also gotten some other less significant ones that have stacked and significantly improved her power after all this time…
Again, I know for a fact you dislike facing Mei. I know many people don’t like facing Mei. Neither of us KNOW that the majority of the playerbase hates facing Mei or even has a problem with her. There are literal tens of thousands that play.
If all these heroes are pumping out value as “low skill”… whats the problem? They’re readily available to all players, the field is balanced.
Again, I don’t consider it a flaw but you’re welcome to your opinion of course. Ranks where people don’t really have a problem with Mei as evidenced by pickrate and winrate.
Apologies then, I misread. However i will further assert that winrates are tertiary stats at best. While that does sound like goalpost moving I assure you this aligns with my general opinion that she is not oppressively present nor mandatory in the majority of games.
Data without context or data without reference is not a strong argument.
OP, Oppressive, unfun… all of these would lead to people who want to win, and I have a bit of confidence that a large amount of the playerbase likes winning, picking her often or at least making team comps with her in them to take advantage of not only the tactical advantages of playing her but this supposed tilting aspect that would enrage and degrade the play of your opponents.
It’s very unlikely that after all this time nobody would have taken the time to figure out “the most frustrating” character in the games optimal strats. no solid numbers there, but people have found combos and strats in fighting games down to the frame in hours. The community is large and diverse with people far more invested than you or I.
And nerfs that have sapped at her viability and new characters who interact very differently than release characters with her abilities. Note I did say “game changing” , implying major impact. As someone who played her since the beginning (not exclusively, but I enjoy it) I can definitely admit it made it MUCH easier to secure a freeze, even in a melee.
Ehh she maintains almost the same pick rate in all ranks give - or - take, along with a win the that even touched 54% in high ranks, so dunno really what you’re talking about…
Please don’t mistaken me. I never said that Mei is an OP hero, just an extremely frustrating and “low skill = high reward one”, to whom specific nerfs with compensation buffs would be justified and healthy for game overall.
Here are your references:
Hero Statistics - Overbuff - Overwatch 2 Statistics (Just don’t forget to set the stats to be shown from at least the past 3 months, along with checking both the Offense and Defense category when investigating Mei’s state)
As for context, I 100% agree with you I’m kinda infamous for despising out - of - context stats, so really all of the data and conclusions I made were in - context, as I compared them to all other Offend heroes
Very true, but really while saying that a hero is “unfun”, “oppressive”, etc. at nothing but subjective statements, to can really objectively talk about what heroes overpowered/underpowered by taking a look at their stats, in the correct context of course.
You mean no one complained until the whole format of the game changed to the point where two tanks are required vs a character who counters an entire class? It’s almost as if DPS that were irrelevant in quad DPS meta became good in 2/2/2 or something …
Half of the buffs I listed are 2019 and Mei has been having a massive impact on the game since the Clockwork Comp, why do you think nothing outside of Sigma/Orisa is even playable right now? Literally every tank is measured by which is the least worst vs Reaper/Mei. I mean you could use almost all of the same arguments to defend Reaper as well, doesn’t change the fact that he is in an incredibly unhealthy state for the game right now when he was total trash not even a year ago.
I call this the “use a real gun” argument. People complain about hero this and hero that when they can just as easily use that hero/gun/item. They’re only limited by their own gaming “morals” which is silly. As long as you have the same options I do yet choose not to use them and then demand equal footing, especially in a case where the hero/item/gun is not particularly overpowering just “cheesy”.
While her winrate is decent, her pickrate is 7th? not super indicative of her being meta or dominatingly present. I know by personal experience I’m usually (at least at the start) the only Mei in the game for the most part. And while that’s anecdotal, the overall stats seem to reflect that DPS generally pick several others above Mei.
“justified” within your definition. I’d personally like not to have to relearn a hero just because others don’t particularly like how she fights. I really used to like torb cause he was kinda a support hybrid… now… peh… Justified within your desires which makes sense… but in terms of game “health” it doesn’t seem necessary to me.
She had an increase in Ult charge: there was a global and Mei exclusive increase, a nerf to her wall, She originally had no falloff anyway and it was added so her getting that back was technically a revert, also Orisas Fortify being added, Wraith changing to a quicker cancelable invincibility, ranged heals without risking the support like Baptiste and Moira making saving frozen teammates viable without risking the support… Her game has changed for sure, but it’s not particularly power crept. As all characters she has needed to change slightly as the game became more complex.
The argument that an aspect of gameplay for the character being made easier warrants changes for the sake of balancing what arguably was originally far too easily countered is … Questionable to me? Matter of perspective of course, but freezing someone used to be such a crapshoot, after the pierce buff however it became more of a question of maintaining your target instead of threading and avoiding other players. Mei became less “find the one straggler” and more “pick a target”
I don’t think she needs a straight nerf, but redesigning abilities is fun so I’ll chime in. What if it had X health decaying over some duration? That way shooting it would get her out sooner even if you can’t do the total amount yourself. They’d probably increase the undamaged duration, so she could heal more from one cast.
Reaper was still garbage at the time of 50% life steal, Blizzard nerfed him because low ranks couldn’t focus fire and not because he was overpowered at the time - he had no impact on GOATS. Reaper and Mei became relevant at roughly the exact same time, as soon as 2/2/2 hit because there was no way for 3xDPS etc. to deny them any value. Now they just hurr, durr destroy tanks.
Who considers a video of 6 people purposely feeding into an ultimate to be a relevant argument? How about I line up a team of 6 people and freeze them all at once with Mei’s M1 … confirmed OP guys!