Okay, is that better
Because I specifically told them to, and I’ve “guessed” almost the exact specifics of every Roadhog change (Except Pigpen). But also content creators were going ballistic about it with “Dead by Daylight meta” stuff.
- https://reddit.com/r/Competitiveoverwatch/comments/ztsy69/roadhog_simple_way_to_remove_the_oneshot/
- Ana is more unfun than sombra - #107 by GreyFalcon-11737
They literally describe it almost exactly in their blog post.
NOTE: Wrong link, lemme go find the correct one
https://reddit.com/r/Competitiveoverwatch/comments/1awqlg6/overwatch_2_retail_patch_notes_february_21_2024/krjakzu/
I described why above.
But if the only real downside of bad high ELO tierlisting is “High ELO content creators will complain about it”
Then really all you gotta do, is the bare minimum for “High ELO content creators DO NOT complain about it”.
And then move from “Not complaining” to “Undeniably Happy about it”.
But otherwise, there’s not enough players in high ELO to even be that concerned about it.
Like Mathematically, the number just isn’t big enough:
Sombra death rate has ballooned to absurd levels - #69 by GreyFalcon-11737
But otherwise in terms of
Niche heroes get dumpstered, and popular picks always stay on top.
I’d argue that “UnFun/UnFair Feeling Heroes, to play against get dumpstered”. And the answer to that is an enthusiastic YES. If you’re making an ecosystem, and one aspect is basically screwing everything else up, yeah, you keep cutting until it stops doing that. Then from there, you figure out how to regrow the character in a way that’s not “UnFun/UnFair Feeling”
For example:
- Pharah: Indirect damage is reduced the further Pharah is from the enemy player. Direct hits are unaffected, when the explosion goes off. Much faster fuel regen on the ground, Much slower fuel regen in the air. Can side-dodge in the air on a small cooldown by pressing a direction and crouch.
- -Problem: Spam is bad. PharMercy damage boosted spam is worse. Permaflight gives a lot of mid-low ELO players migraines.
- -Solution: Reduce the effectiveness of spam, in a tried and true TF2 Soldier kind of way. (This is a TF2 Soldier rocket mechanic, look it up).
- -Result: Content Creators will mention this, but your mid-low ELO players, and more casually involved Variety Content Creators will be popping off.
But also for example, people in Middle/Low ELOs take GM Tierlisting, WAY TOO SERIOUSLY. Like to the point of self-induced gaslighting. I don’t know how to fix that. And I interpret it as Kotick style “Esports First Brainrot”. The point of videogames, is for them to be enjoyable. A well balanced game, that’s unenjoyable, is a bad videogame. Why is that hard for people to understand…
- (Also, eSports is great and all, but e-Sports is basically just a Marketing expense. Rarely ever does it pull in money directly, and if it does, then it’s usually because somebody is gullible about it. But hey, Marketing is still a very good thing. A very important thing. You just should sacrifice the popularity of “Your Product” to overcompensate to accommodate the whims of marketing. Because Popularity = Sales, and Hype = Marketing. But if a business focuses too much on Marketing, and doesn’t actually pull in the Sales. Then that’s a bad business model.)