No there wasn’t. There was reason to change Resurrect on Q to provide more counterplay and give her an E ability to compensate.
It wasn’t. It needed iterated on, and like I said in my original post, every ultimate does exactly the same thing at the end of the day. They’re all unfun to play against.
That was only effective in low rankings and it was a rarity at best. Like I said in my original post.
On the contrary. It provided a play-making ability for Mercy and it was thrilling to pull off at the perfect times. You’re looking at the side of “Well I’m a DPS and it wasn’t fun for me to have my kills reverted because I didn’t even care about the enemy Mercy.”
Mercy mains are the players that play that hero the MOST and know how she feels and what she needs the best.
If mains don’t matter than the effective Overwatch playerbase doesn’t matter. Everyone has a main whether they like to say they do or don’t.