Ikr. Just look at all these ppl lining up to play tank. Despicable.
oh, wait. Nobody wanst to play the most OP role in the game apparently /s
Reminder that you are supposed to avoid the tank at all cost instead of facing them
Yeah the game is insufferable. Its the main reason I want 6v6, I just want to be DONE with GOATS-like tanks.
It literally is like GOATS but its just more compact. Now you get this tank which you really just wish you’d never have to interact with, ever.
At very high level play you can hard-focus tanks and make them explode but at most of ladder you just get those games where 1 tank is utterly useless and the other tank just does whatever-the-hell-he-wants all game long.
This is also why tank-busting characters are so strong on ladder regardless of their power level. EVERYTHING on ladder is ALL about tanks. Its completely insane how dog**** it is.
Not really. Playing as Junker Queen, I’m always dominating in both eliminations and healing. I see the enemy team often outhealing my Supports, and I’m outhealing my Supports (or all four supports in general). and I’m still winning games.
Has nothing to do with that. Although it helps, it has more to do with whether or not your Tank is actively engaging, taking space, contesting objectives. Passive tanking and defending just doesn’t help the team and you’ll get clobbered by the enemy team’s Tank because they know how to exploit or bypass your Tank’s defenses.
Remember, Tank defensive abilities don’t impact Tanks, they’re only really useful against non-Tank heroes like the Damage-role and some limited Supports. Every Tank has methods of bypassing some of those immunities that many Tank heroes get.
This is wrong. Damage-role heroes were never soloing Tanks in 6v6. It’s not possible to solo a Tank as Damage-role, and never has been.
Supports have their own peel and defensive abilities to break out of enemy pressure. Always did, it’s a core part of their templates, just as them having two healing abilities.
Sounds like an oxymoron. It’s correct that Tanks generally wouldn’t lose a solo encounter against Damage-role heroes.
Two. Accretion’s more of an neutral tool than anything. Stuns are usually defensive, but this one has a damage component to it that leads to guaranteed kills.
The point of the Tank is to defend and survive against damage from multiple sources. 1v1s is something that a Tank will win again because the math guarantees that they will. Additional elements like abilities, map designs, and ultimates can also a play a huge factor, but a Tank losing in a 1v1 isn’t supposed to happen because they’re design specifically to avoid those situations.
Yep.
Tanks are the biggest impact makers regardless of 5v5 or 6v6. It’s just the way the game was designed.
Yeah, anyone else that does that is dead, but a Tank can live through that.
That’s not going to change.
Once the playerbase understood GOATS, there’s always been some variation of it even in 2/2/2 compositions. That’s always been the case; basically boiling down to MMO-style formations. The only diffference here is Overwatch decided to give the Tanks every offensive and defensive tool plus crowd control on top of their invulnerability and bulk.
6v6 isn’t going to change that. You’re going to get OW2 Tanks in 6v6 mode, with all the passive defensive power that they’ve gotten in OW2’s 5v5 modes. That means resistance to knockbacks, reduced headshot damage, reduced stun/sleep durations and other hard crowd control.
And given that the number of crowd control abilities will be doubling with 6v6, we can probably expect additional resistances to crowd control to cater to the Tanks; though that may depend on whether it’ll be needed during the test period or not, based on their own internal findings.
Hog is going to win more than any other tank, BUT reaper can easily 1v1 him in 6v6. In fact, reaper can 1v1 quite a few tanks.
You’re thinking of 5v5 dva. 6v6 dva does not have 300 armor. She also has a much shorter dm. Genji can deflect the mm, tracer can recall, Mei doesn’t have to even worry about dm and can block mm with ice block. Sombra can hack and get the advantage over her immediately. Torb is basically a tank.
I never said it’s likely, I’m just saying it’s a lot more possible than 5v5. In 5v5 if a dps gets isolated with a tank, it’s not even worth trying to fight that. It’s better to just die ASAP and regroup. In 6v6 it is absolutely worth fighting.
I already said 1v1s are not common.
Yup. I’m just saying it’s more possible in 6v6.
No they won’t. Returning to 6v6 in OW2 is not the same thing as returning to OW1 abandonwatch with 0 updates and half the tank heroes. Also current support queue times are just as bad as they were in OW1. Even worse sometimes.
Lmao uh… no.
She literally did? 300 armor, 300 health, 2 second matrix
Ow2 dva has 325 armor and 375 health with 3 second matrix
Tanks in ow1 were still very strong, let’s not pretend ow2 tanks are twice as strong as ow1 tanks.
they truly made this game dead by daylight with tanks as the killers… and it sucks. horribly.
itd be one thing if it was this way from ow1 launch, but it definitely was not. on cree if you got all headshots and used your stun/flashbang well, you could 1v1 pretty much any tank in ow1.
not being able to 1v1 tanks anymore absolutely destroys the power fantasy of dps. its so boring and uncompetitive.
it also puts alot of disrespect on tank players that im not sure if they enjoy. do tank mains really want to be seen as the cheesy/bad players who cant get kills without the balance being heavily shifted in their favor? so much so that even people in this thread say you should “avoid the tank at all costs” … lmao
They are. I can’t remember all the changes OW2 has made to tank survivability, but i believe it’s more health, more armor, armor damage reduction buff, and headshot reduction. + the global health buffs. That’s a lot. I played on the community 6v6 patch for a while. I’m telling you tanks there felt 1/3rd the tankiness of 5v5 tanks. I think a lot of you will be surprised how much squishier they are in 6v6 testing.
True, but you can’t do any of that without a solid heals. No matter what tank you play you will get instantly deleted without decent supports. Even the best tank can’t tank without heals. So if both tanks have good healing then yes the tank skill comes into to play but if one tank doesnt have good heals then it doesnt matter how bad the other tank is you are going to lose.
Which is funny because some of the tanks are nerfed even compared to how they were in ow1 given that, like you hinted at, dva has less armor than she did in 6v6 and so does Winston it seems (it’s too late for me to manually check all the numbers so forgive me if they got other buffs to compensate and I missed them)
Ow1 balance was pretty poor so it makes sense, but using the custom workshop as an example of how blizzard did or would balance 6v6 is probably not a good idea, and it also doesn’t really change how the power balance was at the end of ow1
Rock is 90% a defensive ability. Sure it CAN be used for damage, but is the only tool to keep Sig(a very kite heavy tank) from getting run over.
Throwing it out on cooldown is a trap.
Well that isn’t going to happen in Role Queue.
But yeah, hope 6v6 Open Queue goes well.
But even for Role Queue, they could drastically lower Tank survival. If they just changed 5 things.
- Widow has real counterplay (i.e. 4sec grapple, but Snipeshot puts grapple on a 4sec cooldown)
- AntiNade duration is half on Tanks
- Hack cast time is double on Tanks
- Hanzo Storm Arrows is a lot less of an AntiTank tool (i.e. ScatterArrrow with a strong DoT, but it doesn’t stack)
- Hanzo Primary Arrow has a 1.5x headshot modifier at long range
- Lower Tank HP/Defenses to the point they have a similar DeathRate as they do now
on someway is true but play tank is terrible. how they are too strong, then the enemy normally is forced to pick like 3 counters then as tank player you are almost forced to swap or the enemy will not let play you. also all your team will insult you if you dont want counterpicking the enemy tank to.
Yep, true.
Only in the sense that the enemy team is equally as skilled; otherwise, probably not.
Yeah, that’s true, but Accretion isn’t really a defensive tool in the traditional sense. Too many setups and being aggressive with it can lead to some solid plays and capitalizing by your team.
That feel when during 6v6 all the complaints were Tanks were overpowered and DPS were useless
And now people want to go back to that?
So weird
Pretty much. DPS+any squishy can kill a tank – 2v1 wins every time, including tanks. When I 1v1 a tank as DPS, I escape and 1v1 at range and force tank defense cool downs, and if the enemy tank did not cleave in our encounter (i.e. lower health of several squishies), that tank is dead.
IMHO, most OW dps players just doesn’t know how to duel well.
Depends on the tank.
Hog wins most 1v1s, but a Reaper or Torb can chew him up.
Doom can get fumbled pretty hard.
Bastion shreds Zarya.
OW1 Doom could rip Sigma a new one.
The only tanks I would say cannot truly be 1v1’d, at least not consistently are Mauga, D.va and OW2 Orisa.
Maybe you should play Tank then? It may help you learn how they work and how to fight one?
I think lowskill Hog needs nerfs again. Hook + dead is not fun.
This is the epitome of a contradiction lol
Goats/Double shield were WAY worse than any Tank in OW2. Don’t make us show you the clips of those days lol. Goats made DPS nonexistent and double shield was absolute cancer shooting shields more than you were shooting players.