So your only complaint is that it’s Hidden?
I mean, the SR of all 11 other people in the game is allowed to be hidden from you based on their own settings. The only thing you are likely to see is SR Tier (Gold, Plat, etc).
My statements are based upon the statement of developers for WHY they hide MMR. Please read the guide for all the provided evidence of those statements. Summarized here:
I’ve seen Samito on game 6 go from 3140 to 3249, so this is true. His average SR gained in 5 placements was 158. This is information I have reviewed since my previous post.
This does suggest that my argument about brand new accounts is incorrect, as there are already mechanisms that allow SR to move rapidly.
This means that we’re just left with Leaver Penalties, SR Decay, and concern about performance based adjustments being abused for reasons that MMR is separate and hidden from SR.
A system being able to be improved does not mean that replacing MMR with SR would be one of those improvements. If there was exactly the same Matchmaker, but that Matchmaker used SR instead of MMR, only in the edge cases would match quality be impacted at all.
The matchmaker can do exactly what the developers say it does and there can still be streaks. Random chance is a sufficient explanation of that oscillation, and changing from MMR to SR would not impact that.
You genuinely feel that random chance is an insufficient explanation for fluctuations in SR?
Do you have a spreadsheet to share where you’ve recorded information showing that most of your games are stomps? If you don’t even have that, then why would we argue about it?
What exactly is your solution? You seem to be banking quite a bit on the problem that MMR is hidden.
Basically, the “hardness” of the match is mostly determined by the randomness of the fact that 6 people are on a team that may or may not actually synergize with each other. It will also fluctuate an increasing amount based on how inaccurate your SR / MMR compared to your real skill. SR and MMR are just estimates of your skill, and when expressed accurately they would be expressed as a range to demonstrate a margin of error. If your SR / MMR is lower than your real skill, then matches should be on average a little easier. If your SR / MMR is higher than your real skill, then on average the matches will be harder.
It’s important to realize that the Matchmaker doesn’t need to succeed in every single match to be statistically accurate. Statistical accuracy comes from hundreds, even thousands of games of data averaged out over time.
You can’t look at individual games and complain about the matchmaker, you have to take a step back and evaluate the matchmaker across all your games over the course of a season. You also have to evaluate your own progress over a longer period of time as well.
But why do you think that? I’m genuinely trying to understand. Why would the outcome be different if we used the other number in a pair of numbers that are intended to reflect the same knowledge except for the situations of Leaver Penalty and Decay?
I do not have an SR range of 1000. I do have an SR range of around 250. A range of 250 is basically a net difference of 10 games or so from high to low in the season. Are you trying to say you go for a streak of net 40 more losses than wins from your peak down to your season low, and then another streak where you have 40 more wins than losses to get back to that peak? (40 * 25 = 1000 SR where 25 is the average gain or loss per game rounded up from 24)
Please try to help us understand what needs fixing, the method you suggest using to fix it, and why that would help.