The disconnect in thinking is unreal

I feel that as an excellent armchair philosopher, economist, game designer, and marketer. People would only see that if I held high level positions where those things came up or where my own decision making was held in front of an audience of millions! I’m sure my praise would be sung far and wide. I’m being a bit cheeky, but we’re all just members of the peanut gallery.

I’d agree buffing meta heroes doesn’t seem very balance happy. Then again OW has for only brief instances (I can think of maybe three patches) appeared balanced, and even those instances didn’t have particularly well distributed pick rates. Maybe after 5 years of failing to make the meta diverse or interesting they’ve just given up and are going to ‘balance’ around player retention. In that case it isn’t surprising that ‘fan favorites’ would see buffs. You might hate McCree, but I guarantee you’d lose more players if Widow, Doom, Sombra, Sym, Junk, Mei, etc were dominant.

We might see balancing for player activity eventually lol. Kind of how we see more skins come out for more popular heroes. Player activity and income are another step separated than skins and income… but it is just one more step. If it happens Bliz won’t air those intentions, but they will be signs. Some would say there’s been signs of this already.

Ah begone from me! This is pure evil…

It’s most likely do to Ow2 Cassidy being in the rework machine and inturn most likely lossing his stun at the moment.

Thus the Mcflip is giving him some specific anti dive measures, as in able to get out CC that knocks him into the air.

As to why their pushing it now, most likely it’s do to OW2 OWL being right around the corner, and wanting people to get use to some of the more niche mechanics the being brought around.

yea i guess they have their reasons. part of the complaints too was there was no explanation text for this live patch.

so we dont know for sure why since given no explanation. hey tho if your McCass main its great so thats cool. i wish widow got some buffs :wink: or CASSIDY could give her her 25 health back

they need to ruin overwatch 1
so people play overwatch 2

Not true at all. DPS mains are if anything the least happy. They legit buffed 2 of the only heroes that actually work in this meta instead of any of the DPS heroes that actually need buffs. This makes it even worse for people who don’t want to play Cassidy and Hanzo.

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It’s more baffling that people can’t accept what the real problems are so those never get changed or fixed either. The real problems are Baps lamp and Brig as a whole. But half the people who post here seem to be more than okay with being boosted by horrifically bad game mechanics that shouldn’t even exist in a competitive fps game.

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Didn’t mercy have a negative winrate during moth meta?

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Really? Then that might explain why Blizzard took so long to address Mercy back then. Statistically, she must have been subpar enough for them to not take action. If you assertion is correct, you may have confirm my hypothesis on why Cassidy got a buff. Good catch!

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“Oh, Sigma and Bap are a problem? Let’s buff Hanzo and Cole to make sure Sigma and Bap are even more mandatory!”

They’re disconnected. They’ve gotten so much negative feedback about these changes, and they push it through to live.

Sigma’s the problem. He’s been meta or almost-meta since his release and has paired with almost every other tank in the game. Bap doesn’t help because he reduces the almost non-existent downtime that Sigma has, too.

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Never get it. If you’re complain about others picks, why don’t you say what is the real problem about them ?
Guys you always crying about buffs/nerfs etc… Just say what is the real problem and what is the solution ?
Because if you don’t know how to adapt, you’re just a kid

God I hate this take on the game though. It really ruins the fun for the casual players.

Just because some 17 yr old playing 14 hours a day and doing lines of adderall before every comp is able to pull off some ridiculous tech doesn’t mean it should get deleted from the base game. They should just have their own patch to play on.

So you’d think with a garbage win rate like that, you’d actually see some significant stagnation in pickrate across the board for the o’l Mcchandicap?

But you don’t. He’s stayed like this for years.

Its obvious at this point that something is affecting his hard winrate stat without reflecting his true relative strength in any meaningful way.

I’ve said it a million times on these forums - if he’s as bad as his mains make him out to be - and if these GM players are losing signifcantly more games than they’re winning with him - then they would drop him like yesterday’s leftovers.

Him being “fun” or “popular” doesn’t explain his sustained pickrates at high rank. If that were the case we would have seen the same kind of numbers 3-4 years ago for him. Mccheese gaining 25hp didn’t change his kit so much to make him so unbelievably fun that he’s become a must pick at practically every rank.

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Sometimes I wonder, if we should have special e-sports category, which can be called “maximum overdrive”. Basically, all drugs are allowed to push players to the limit of their mental capabilities.

Let’s find out, how fast people actually can react to things.

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I really don’t know why people expect Activision to balance their games, it’s just not their goal. Balance doesn’t draw a profit.

If they were, honestly, concerned about balancing the game for fairness, we wouldn’t have Junkrat, Doomfist, Snipers, Baptiste, Zen, etc. They hired a guy with degrees in Creative Writing as Director instead of anyone qualified to make a competitive game. Fairness and skill-expression isn’t the goal and it never was.

People just need to face-the-facts and accept that AAA dev teams aren’t in the business of making sports.

If true, they are doing a terrible job because OW players are leaving in droves if the queue times suggest anything

They’ll be back. With Overwatch 2 being sold as this ‘new’ thing, there’ll be a resurgence. The fact that there’s still people playing the game shows just how badly they can treat it and still make a profit.

unfortunately thats how they balance. ideally it should be GM and ladders but they usually balance because of owl. you know the guys who play 24/7 and lives are basically overwatch

even gm players are special people and not your everyday joe schmoe. not saying for them its hard and they play an ungodly amount of hours but thats what the devs say they balance around lol

:man_shrugging:

She was played virtually every game, so her win-rate hovered just below 50%. I’m more inclined to think the reason for being slow with the changes was simply because it was a precious rework that was being very criticized from various people, and making too many fast nerfs would imply that the rework wasn’t as amazing as they painted it out to be (they had made a promise to revert her if the rework didn’t work out, and they really didn’t want to so that). In addition a bunch of harsh nerfs to a character who was already forcefully changed against many mains’ wishes would have probably permanently pushed out one of the biggest subset of players the game had at that point.

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Their strategy is working out so well… /s

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