I’m fine with that nerf, I would rather keep the fire rate myself.
Can you list everything as it is now on ptr? As they didn’t bother to list it on ptr forums themselfs (talking about latest changes).
Yeah, but that probably encourages too much DPSing and not enough Healing.
Also as somebody who used to be a Pharah main, the idea of having to deal with a Baptiste, two hitscans, a Dva, and maybe an Ana/Zen, is pretty messed up.
Not to mention, from a Rein centric perspective, it means Baptiste doesn’t chew through barriers as fast.
Only things changed on Live (if new PS4 changes are what came from there) are the following:
Removed sigma range nerf
Orisa dmg is down to 10 instead of 9
Mcree is still 200 hp, but has Highnoon buff still.
That’s what I’ve seen and heard from folks on our end. Idk if it’s out anywhere else
Edit: everything else that was up on ptr looks to be the same
they oughta give that +50 hp boost to either ashe or tracer lol
This is the patch as it was released.
Overwatch Retail Patch Notes – Jan 28, 2020 A new patch is now live on Windows PC, Nintendo Switch, PlayStation 4, and Xbox One. Read below to learn more about the latest changes. To share your feedback, please post in the General Discussion forum For a list of known issues, visit our Bug Report forum. For troubleshooting assistance, visit our Technical Support forum. HERO UPDATES Hanzo Storm Arrows Damage reduced from 70 to 60 McCree Deadeye Firing Deadeye no longer locks the player’…
This was what it was on the PTR.
Overwatch PTR Patch Notes – Jan 23, 2020 A new Overwatch patch is in development and now available for testing! To share your feedback or report any issues, please post in the PTR Feedback or PTR Bug Report forums. Please note that the below patch notes only include changes currently available for testing on the PTR. While many of these changes may also be available on PlayStation 4 and Xbox One in a future patch, the PTR is PC-only and only reflects changes coming specifically to that platform…
The key differences are:
These changes didn’t go through for McCree
McCree
General
- Base health increased from 200 to 250
Peacekeeper (Primary Fire)
- Recovery time increased from 0.42 to 0.5 seconds
Instead of this for Orisa:
Orisa
Fusion Driver (Primary Fire)
- Damage reduced from 11 to 9
We got:
Orisa
Fusion Driver (Primary Fire)
- Damage reduced from 11 to 10
And this change didn’t go through for Sigma.
Sigma
Hyperspheres (Primary Fire)
- Range reduced from 22 to 20 meters
they oughta give that +50 hp boost to either ashe or tracer lol
I’m surprised they didn’t give it to Symmetra.
Ah right. Thanks! 20chars
Instead of this for Orisa:
Orisa
Fusion Driver (Primary Fire)
- Damage reduced from 11 to 9
We got:
OrisaFusion Driver (Primary Fire)
- Damage reduced from 11 to 10
And this change didn’t go through for Sigma.
Sigma
Hyperspheres (Primary Fire)
- Range reduced from 22 to 20 meters
Thanks, I didn’t notice these.
I don’t see any reason for her to get it. she’s already OP. we don’t need it to be worse.
Symmetra is already OP
wut?
the turrets specifically. as far as I know, sym relies heavily on sentry turrets.
the turrets specifically. as far as I know, sym relies heavily on sentry turrets.
Symmetra is the third least picked hero in the game…
The second least picked hero in Bronze…
im hapyy they maintain 200 hp mcree and the nerf to hanzo storm arrow.
orisas still very hard nerf.
she’s already OP.
do we even play the same game
people just literally dont want to enjoy anything. I swear the devs could offer every player $100 and y’all would be on here like “only $100?? Cheap devs. Couldnt spare $1000 huh? scumbags”
The vast, vast majority of the community want heroes to have viability. Don’t play a fallacy game.
yes. symmetra is imo the most op dps hero
This isn’t hard. 1/3 of the heroes are significantly underpowered or antiquated and have been for year(s). It needs to be fixed.
I think youre confusing “most op” with “my least fav to play against”
Unless you have some statistics about how shes better than everyone?
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