Yeah you would just select a souvenir for each hero in the hero gallery like you do a skin or intro or weapon charm etc. they wouldnt be on a wheel or anything like emotes are
So i can select the pizza souvenir for tracer, the salt for genji, hanzo just got the new one for his cupid skin you can select that one to match the skin. So when i swap to those different heroes the souvenir that drops from people i kill matches the one I equipped for that hero. I kill someone with genji i drop the salt shaker but then i need to swap off genji to hanzo, now my souvenir that drops when i kill an enemy is the heart pillow to match my cupid skin etc
It would only ever be possible to be 10 max souvenirs in the game at one time (maybe 12 if they code BoB to also drop them and there are 2 bobs that both die) and thats only if both teams wipe each other simultaneously. When players respawn the souvenir that was dropped would just disappear from the game client. Other objects like hero weapons, literal player corpses, already do this anyway so its not unusual. Most of the time there will likely only ever be 3-5 souvenirs in the game at once because realistically when are more than that number of players dead at the same time?
And i think having them drop after a kill is fine. Every hero in the game has the potential to kill the enemy. Yes its true some have more potential but souvenirs will just be less special since you will see them so often.
A good widow might see her souvenir all the time so it means less. But You might only see your souvenir pop once or twice a game as a mercy, when you choose to pull the glock out, so when you get the kill and your souvenir is the one that pops up it will feel that much more cool since you dont get to see it often
Especially if you choose a good souvenir that you know will rub it in further that they just got owned by a mercy. Being killed by a mercy is one thing, its another to get killed by a mercy and a ‘GG’ pops up where you died
There would only ever be able to be 10 souvenirs spawned simultaneously and thats if both teams are team wiped. How will it litter the game? They would despawn when the player that dropped it respawns
Example; you kill the enemy soldier as tracer. He drops the ‘thumbs up’ souvenir on the ground where he died because thats the one you equipped to tracer. When that soldier respawns that souvenir despawns from the game.
I already mentioned this. It doesnt cater to dps at all. Every hero is able to get kills? They would actually be more special on heroes that get less kills on average cus each time it drops it means that much more.
Its not like exclusively dps players can only get kills. I usually end up getting more kills as a tank than my dps do and I also get my fair share of kills as support too. I often outsnipe people as ana and kiriko.
Yeah lol? Passive supports are dumb heroes. Supports like ana and kiriko that actively engage in the fight is how supports should be and are being designed. Sitting back and healbotting is boring and bad game design
Battle mercy is one of the best ways to express your skill as that hero. Holding a beam on someone isn’t engaging. Being able to use your movement to fly to an enemy pistol them down then fly away is a test of skilled mercy players
Watch top level mercy play, the best mercy players are the ones that know how to battle mercy effectively. Being able to valk, go in and get 2-3 kills, then fly out is peak mercy. No better feeling than flying into the enemy widows face and dink-ing her back to spawn.
And as for dps moiras, it depends if they are intentionally throwing the game or not by doing so. You cant call People that focus on dps as moira just automatically bad players. Just cus they pick moira doesnt mean they have to be healbots. Sometimes you need to take matters into your own hands and dps moira can work.
Do you moan when your zen is going for kills? No. So why moan when your moira is. If she is intentionally ignoring healing everyone and going on flanks to die then thats a different thing all together.
It really depends on what your team are playing. If you have an ana, you can go moira and play a more dps’y playstyle with the occasional heal since ana will be able to manage healing people mostly by herself. You dont need to run moira and ana both as pure healers. You can run the ana as the main heals and moira as the off heal and focus on damage and kills instead. They’re supports, not healers
To be honest, mythic skins are overrated. Yes they are pretty but its not like if they should cost even 30$, and at the same time legendaries should not cost 20$ as well.
lmfao so 10 dollars for about 4 epics (1000 coins each) 3 legendary (1900 each) 1 mythic(40 dollars each) 2 highlight intros and other assorted emotes souvenirs charms sprays voicelines player icons banners and tittle cards as well as 2000 credits…. bro are u delusional this is an insanely good deal
BP is the best deal this game has, that doesnt take away that skins are overpriced.
Legendaries are overpriced like if this game was made by Nintendo.
And Mythics are overpriced as well, I mean they are the best skins yes, but I dont buy that they took an entire month to develop each. And their quality varies vastly, the Kiriko one is probably the prettiest but the one with the most effort put was probably the Genji one with totally new animations. The Junker Queen one felt like a legendary.
Studies have shown otherwise, https://www.gamemarketinggenie.com/blog/market-to-whales-dolphins-minnows#:~:text=Data%20from%20the%20top%2Dgrossing,even%20and%20making%20a%20profit.
As long as their is money pit somewhere, be it randomization via lootboxes or simply praying on the limited time people have.
People will dump hundreds into the system. Be it this is only 1~2% of the community, yet 100 players dumping $ 150~ish to skip the whole pass, is the equivlent of 1500 thousand plays just buying the battle pass.
Not to mention the additional skins in the store, or the OWL skins.
Oh thats quite interesting. But I have the feeling this game isnt attracting the kind of people who dump huge amounts of money but people so casual they just play for free or maybe pay once.
I mean the game it’s self only needs to be fun for the most part, if that’s the case they only need to be available to a large market. And have a money pit somewhere.
if it can meet those three criteria, then you can easily attract those 1%'ers.