The Brig nerf should have stopped at not being able to bash through Shields


#8

Reduced the damage to 5…


#9

Both your heroes are getting gut punched at onxe. Valid salt but both are kind of in a ridiculous state right now


#10

That sounds like a bug then. That’s an 86% damage nerf (hysterically unsound design process to make a change that dramatic in one go) AND it’s not listed anywhere on the PTR patch notes.

Severely doubt that goes anywhere near live.


#11

How is that different than the dozens of people crying to delete Brigitte? Lol. Even now, after the nerfs were announced.


#12

#13

There’s the quote / link for you.

This is from Geoff Goodman himself on the PTR feedback forums. They are giving her a minor buff to her healing while severely reducing the damage of bash in addition to the nerf preventing her bash through shields.


#15

They arent, DF at most only needed counters, which he just got, but they hard nerf him too alongside that.

And the first nerf to bash was enough, the dmg nerf is just overkill


#16

The only thing I really like about this damage nerf is that I’ve seen a few Tracer mains say that this nerf is not what she needs. So it’s nice seeing that they don’t want their biggest counter to be gutted. Trouble is, threads where I see those people are few and far between.


#17

Thanks!

My goodness, talk about letting the design interns off the leash while the team heads away for Thanksgiving :roll_eyes:

That’s like opening a pull request to make all the textures oscillate through a wacky shader, and then some other intern actually hit the merge button.

The madmen :joy:


#18

I’m curious to see if they will actually keep it a 5. I think it’ll go live and a few months down the line they’ll buff it back up if indeed it does kill her. I think they are just setting the bar low for when they do buff it up to like 15 or something. Just a theory.


#19

Doomfist had counter… ones that he didmt care about. Even with hog and McCree gettimg small buffs, it wont stop "tech"fist.


#20

To be clear. I agree with them taking power out of her offensive actions and putting them into her support / healing ability. I DO agree that her problem was a lack of emphasis in inspire, but I don’t think this was the right solution. Increase from 80 to 100 total healing is the right direction, imo, but I’d do it by increasing the healing rate not the duration.

The duration is already too long, and her shield bash is the wrong place to remove damage.

The correct solution to balancing Brigitte is, imo, reducing her primary swing speed and increasing the rate of inspire healing.

Maybe 30% and 25% respectively.


#21

Hog got a really significant buff, and even before he did well against him, Reaper also got buffed, and Mcree will ignore his shields if he land Flashbang, and finally the addition of Ashe


#22

The Brig nerf should only stop when we reached a point where she cant outdamage someone like genji/soldier/mcree without flashbang.

Remove Passive Healing, introduce a stationary/mobile healing ability that heals over time but has a cooldown and a specific duration


#23

Hog still doesnt do enough damage to hookshot Doom with his shields. Also, its a very even game if McCree can flash Doomfist before he gets shields.

Also, remember how cerebral the DF mains say he is… Just don’t dive McCree. The backline is still at your mercy and you can yeetyeetretreat out with a punch


#24

Hog can pretty much delete DF if he hooks him, and Mcree is getting a dmg buff to FTH so even if DF has shields Mcree will be able to burn them down


#25

Yeah, I’m not a fan of sweeping changes all at once like this normally. This seems like it will fast track Brigitte into obscurity.

I’m fine with the first nerf. The second seems like overkill and will probably lead to her needing buffs down the line.

The inspire buff won’t really change much. The healing amount per tick remains the same and the longer duration +faster activation will make little difference purely due to how she is designed. She needs to hit people to heal, which constantly refreshes her healing anyway.

Anyway, glad I could get the link for you haha!


#26

I know a masters 1 trick DF and he laughs at hog… he just doesnt go near him and poof, no worries.


#27

Which mean he is getting denied.


#28

Exactly. She swings twice a second I think? And inspire refreshes each time. a 5 second duration was already WAY too longer to make any difference at all. Reducing her swing speed will thus have no effect on her inspire healing output, but WILL reduce her sustained damage output in team fights.

Likewise, a buff to 6 seconds will do almost nothing because the actual number of times where you lapse into that 5 second to 6 second range will happen… what? 3-4 times a match at the end of team fights? Hurray, the buff has increased her total healing output by about 80 health over the duration of an entire match

kudos, design interns, really nailing the problem there.

reduce inspire duration down to 2-3 seconds, keep the total healing done at 100, and then increase the duration between primary fire swings from 0.5 seconds to something between 0.8 and 1.0 seconds.

Bam, Brigitte is fixed.

The first change is even bad, because it’s a terribly short sighted fix for a specific problem. They stated that it was her interaction with reinhardt that initiated this nerf… but she suffers MUCH more in regards to her interactions with Winston and Orisa.

The correct change is a buff to Reinhardt:

When Reinhardt’s shield is active, he is immune to CC coming from in front of him

Boom, all problems fixed without cripplingly poor design problems introduced into Brigitte’s kit. That’s like a single math condition added into Reinhardt’s controller.

I mean I actually do love that Blizzard is allowing interns the ability to contribute in meaningful ways to the game, but you at least need experienced developers to review their work. (Because I absolutely refuse to believe a seasoned designer would propose such obviously poor changes).