Well considering that Hammon does a very simliar thing I kind of doubt it.
Ya and sure you Mei not want to use him in certain situations, but like he would fill a niche we don’t have in the tank line. That in turn would be more fitting for his kit, then trying to be this odd Melee Sniper.
That and a Tank Doom would do really well against a Zarya, hammon, d.va, and Sigma if he miss’s his rock.
Considering hammond has 350 more hp 100 of that being armor. It’s not a surprise that he can do well meanwhile doom cannot.
Doom being the size of a tank with only 250 hp and sorry excuse for a passive as his survivability.
The thing is that if you turn doom into a tank you HAVE to lower his damage on basically everything. Which just removes basically all of his assassination and most of his playstyles. Which is a no from sincerely EVERY doom main.
And you missed the point where even the heroes that have tools to counter him are more or less required to save them, otherwise become easy targets for doom and his combo.
But hey it’s not like anyone actually reads anymore.
you missed the point where that’s called skill… if the enemy team has a good doom player the ana should be saving her sleep for him or mccree should be saving the flash for him.
Secondly at least Widow doesn’t get 60+ extra HP for smacking me two times for 100~170 (ish) points of damage.
At least I can play around a widow with heroes that make sense for her playstyle, Vs heroes that have no mobility that in turn can’t use their big stun ability for anything that isn’t preventing doom from securing his kill for a few seconds.
And at the very least I can just turn a corner or stand behind a shield and not have to worry about widow. Where that is something I can’t do when playing against doom.
Honestly the only hero that remotely make sense to counteract doom is road hog, as he is going to use the hook for that reason regardless.
Sure you can buff or rework Doom, just not in a way that takes control away from me his target.
I've been doing it for awhile now, and really, my posts will never be the same without it.
This sentence is hard for me to address because it leaves a lot of questions. Like, if Widow is only doing 100-170 points of damage in two shots, then actually I’d love it (but lol it’d be better to balance Widow in a way that doesn’t trash her, but Blizz, if you ever want to, then YES lol).
But if you’re implying that Widow has Doomfist’s abilities… Then that’s an entire unrelated conversation that needs to happen OUTSIDE of this thread. Because a hyper-mobile sniper is not all that comparable to a hyper-mobile melee character.
You’re hand picking heroes. In the former you want me to think of heroes who are strong vs Widow, but in the latter you want me to think of heroes that have to really really devote and give into a cause just to kill Doomfist. (Sorry, double negatives absolutely kill my brain in any scenario they’re used in. I can’t comprehend the end of your sentence as well as I’d like.)
How to make double shield 101
No, really, I don’t think that players like having so much map space denied just because a click can result in 300 damage.
If you're near a barrier, you're probably with your team anyway. That Doomfist isn't going to do much except charge some ults if he tries to 1v6 your entire team. Even if it isn't 1v6, anything that is above 1v1 is really disadvantageous for the Doomfist and he would most likely die. In fact, putting the enemy in a 5v6 disadvantage is quite good and is a punishment on the Doomfist's part.
Widow can in fact one shot you by clicking on your head, but to do so see needs to be more or less stationary. On top of having tunnel vision when it comes to finding her target.
This in turn is counteracted by not only mobile heroes that can get into the flank, but tanks that can contest her directly. As you can’t one shoot something that had double of your max damage, on top of the defensive utilities.
Doom fist on the other hand has a more direct hit or run playstyle, utilizing high ground and flanks. Making it hard for him to get into position, but once he is their. He is free to slam down, and uppcut a target in quick session. With those hits granting him 30 hp for every target he hits with it, thus the 60 hp+ part.
The only real way to counter act that outside of preventing him from getting into position, which is not always a viable option. Is to stun him or escape before he slams down.
The issue with the first option is that the heroes with the big stuns such as McCree and Ana are also the easiest to get the drop on to.
So they specifically have to save their stuns for just the Doomfist in question, which in turn keeps them from using such other heroes to prevent other abilities. And in doing such become significantly less effective.
In short I can change my style of play to counteract a Widow with little restrictions in how I have to play such heroes. As just being mobile and hard to hit is enough to make widow a lot less effective.
On the other hand Doom Fist not only requires me to play certain heroes but use them in vey specific ways that keep limited into how I play them.
Hog being the gold exception in that regard.
Well their are also 5 other players on your team to keep them distracted, its not that hard to lie in wait till the enemy starts committing abilities and utility to the fight. At which point you are free to press the back line. Much like how any other flanker does it.
I mean we have had years of single barrier comps with widow being both played and ignored. She hurts from having two barriers floating around, but is not the reason they exist.
funny enough that was do to Mei before the nerf that players started adopting such, at which point strategies started to form around it such as halting an enemy into the air, to then stun them with a rock.
And even then the Last OW league had more Hog and Ball played then double shield.
Doom genji and tracer are the three ow heroes that require the most skill in the game. They all require big mechanical skills, as well as gamesense and awarness because youre in ennemy territory and every little thing can kill you, and some of the biggest amount of gamesense in the game where you have to know which target to prioritize unlike hitscan or ranged projectile which is just shoot whoever is the first to peak you.
I just say that even though he’s annoying to play against, he can be countereable with stuns, so he does have a counterplay. I don’t like playing against certain characters and I don’t say that they don’t deserve buffs