The Best and ONLY fix for LW pull issue - DEVS pay Attention

Instead of making the ability to be straightforward usage (I press pull – it pulls) weaver marks the target that he is focusing to pull IN ADVANCE, making this target to know that he has the “Pull Mark” on him. Then, if the marked player is in range, he can use pull whenever he wants by pressing the interact button for instance. If weaver stays out of range, the interaction won’t work and should indicate player by fading out the interaction button.
So it is now up to pulled character/player to decide if he needs this or not.
Also make the “Pull Mark” to have a timer of like 5–10 seconds, so it requires some prediction from LW and not just be a free value that is just in case prepared all the time on those who may risk.

This gives a marked player an opportunity to use Weaver’s kit with more agency and efficiency, rather than relying on other player’s sanity.
From LW’s standpoint he needs to decide the pull timing in accordance with 5-10 seconds window he gets. So it will be skill-based feature that gives decision-making opportunity for both Weaver and pulled target rewarding gamesense and communication.

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I’d be down for this, I’m not sure how large the range should be though.

Still, much better than the current state of the game. And it allows for aggressive plays!

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As it is now, nothing changes in that. Marked player should be aware of the range and he can also use indicator for that.

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Ahhh ok, well in that case I’m super down for it!

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Uh, so its basically a sym TP now?

The entire point of it is to lifegrip someone out of certain death. I’ve literally gripped people out of reaper ults for example, a fraction of a second delay would make it useless and no longer viable.

All your change does it make it worse. Cus if you communicate with your pull target you can do the whole “let them do an aggressive play and ill pull you out” thing, or you can do it without even communicating as it is now.

But your suggestion ruins it and makes it a niche ability with a very limited use case, which already exists anyways. YOu can do the thing you suggested, but you can do alot more like save people with it too.

Seems like a bad idea that’d ruin the ability.

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Except you’re invuln, has no startup time, follows you around.

Cool, let them grip themselves out of those ults.

Cool, and if you communicate, same thing happens, and will still happen without communication.

Not really, same use cases as before really.

Cool, can still save them regardless, just gotta be proactive.

Seems like a good idea that’ll save the rest of the game from the current iteration.

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yep, lemme just go all doctor strange and predict everyones ults and pre-mark someone in case reaper ults in the next 5 seconds and make sure in los so this dumb painted mark pull idea works? WHAT???

Except i need magic powers to predict everything to make it viable as a save tool.

I dont have magic powers to know when everything is happening int he next 5 seconds, neither do you. Lifegrip as it is now, is a REACTIVE ability.

You use it to react to something, pull someone to safety cus of a reaction due to circumstances.

This is idea just makes you randomly paint teammates with grip constantly instead, you’d just be throwing it on random people hoping something happens and they dont waste it.

Its the worst idea ive seen for LG, but i can’t trust your opinion on it AT ALL, due to how crazy biased you are against it, so i dont even know why im responding to you lol.

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That is on you like orb of harmony from zen or smth like that and with indicator.

However, It turns out to be the most griefing ability in the game after Mei’s wall. PLayers often ask to make it possible to opt out from being pulled against their will, so this is the best compromise. Now the pull marked player decide if he uses this or not, and it is up to him to do these “fraction of a second decisions”.

My suggestion allows the same communication and also considers no communication cases which are more prevalent in MM.

My suggestion fixes the main issue of that ability that forces the player out of position and fully relies on someone else’s sanity instead of his own decision. Look at the end of this clip for instance and I have these every time I play:
https://www.twitch.tv/fxtrt/clip/FragileAmusedAnacondaAMPEnergyCherry--i-E-bNwZiTAYYux

I guess you didn’t try to comprehend the core issue we are fixing here. Even if you are good at making decisions you still shouldn’t decide for others, they can use their own brains and your kit at the same time with no problems.

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you know whats gonna happen with that?
People are gonna get marked, and be like “huh, whats this for” so they’ll just randomly accept it thinking you had a different plan and now you’re “well, alright im here now loL”

Or they wont notice cus of tunnel vision, LOTS of players have it. So they’ll never use it, especially in a chaotic situation.

You’re not fixing anything, you’re gutting it to uselessness cus you dislike it.

Only if we add a feature where if hanzo or widow hits an enemy in the head the player being hit has to give permission for it take damage.

devs please don’t pay attention

See this is the exact issue. It gives “YOU” the opportunity to use “LIFEWEAVERS” ability. That’s why this isn’t happening.

And what’s bad about that? Learning how it works? You fail one time, then you realize. I don’t want to talk about the cases where some bronzes still don’t know how to use sym tp because they don’t know that interaction button exists even. This is just off-topic debate at this point that has nothing to do with actual issue we are fixing here.

Then it is again up to them to get better at the game and understand how abilities work. I can say the same about any ability in the game that can do self harm and so on, that is not the case we are discussing, we need to make good players to not suffer from this stupidly designed mechanic.

No, it is just you don’t get the point and insist on having the control over other players and that’s it, over.

Otherwise, it is now a DISABILITY rather than ability. Taking over the control is not happening anymore. Imagine if McCree’s stun had friendly fire, pretty similar, you are losing control because some LW thinks you are in danger when you are about to win the fight. No one should have that control in a game where individual plays matters. No one should decide for you, especially when communication is not forced.

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I had the same idea awhile back, but in order for it to work, you would have to put a pretty long timer on it before it would wear off. Could be abusive since it allows LW to fire and forget.

But yes having a mark/recall system where you link a teammate to a spot on the map and allow them to pull themselves to that point (so long as they are in Los) would be a lot better than what we have now.

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Welcome to the skill ceiling. Ana and Kiri already use this regarding suzu and sleep all the time.

Cool, so sleep is useless got it.

And it could easily become Proactive.

Cool, and you can make a prediction and give someone that power to pull themselves either as their own reaction to danger that was potential, or to set up a play.

If you’re bad yes.

Hilarious. I’m only biased against versions that don’t address the agency problem. As soon as you solve that I’m fine with it.

Absolutely.

Yup!

This is a common theme you’ll find.

And you can type in the chat, boom. They’ve learnt.

Problem solved in like a couple days of play.

Oh so like how as tank I have to ask LW’s permission to make my own choices?

Devs pay attention, your crap design decisions have created a problem and some of the community are trying to solve them.

Cool, and LG at the moment gives LW, the opportunity to control SOMEONE ELSE.

Exactly.

Exactly.

Exactly.

Exactly.

Yeah that’s honestly fine though.

Agreed.

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No i mean, ALOT of players wont take a sym TP unless they know where its going.

Also, a tether pulling one target to another on a timer when both are actively moving could result in far worse pulls.

Like what if they mark you, and then LW’er is dodging around cus a genji is diving them, then 2 seconds later you take the timed grip to the dodging LW’er cus you’re low and bam, now you just gripped yourself into a genji dash.

Stuff like that would absolutely happen all the time, your suggestion makes accidental grip deaths WAYYYYYYYYY more likely.

you get that right?

I appreciate your help, I was about to lose my sanity of the dumbest takes they spam, imagine if this is LW in your team :joy: And you can’t convince him at all =)

Good idea, I think 10 seconds is a good starting point, because if we give too much time on it it will be like mercy ress issue, where she has 10 seconds to res, and you have either to sacrifice yourself camping that body or let them cancel your kill. So I think 10 seconds will be good, 15 seconds might be already a break point where this ability do not require decision-making anymore.

Also interesting idea that should be considered as option!

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Cool, so clearly that’s going to transfer across to a tether that follows you around when you need a save.

How.

Cool so that’s user error. No one lost their agency there. That’s just a plan going awry.

…And? Mistakes happen. Agency is preserved which is the important part.

Of course. But we also want to solve issues.

I don’t have to, I’ve had them before.

I’m a fan of the beacon Idea personally!

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He’s the guy who was raging so much about grip that he said he reports everyone who grips him for trolling. then denied it when everyone quoted his own words at him.

Cool company you keep lol.

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It’s not a disability. The disability will be whatever boring mechanic replaces it. I don’t want my clutch life saving ability to take more time. I’m so tired of cool mechanics in Overwatch going away because you got triggered over a mistake. Every single hero has the capacity to ruin any game at any given moment. This isn’t a unique scenario for LW.

Ana missed the nano on genji and hit the mercy. Rein pinned deep into the enemy backline. Pharah ults into a Dva with defense matrix. Lucio and zen ulted at the exact same time. Rein shattered on a barrier. Zenyatta kept flanking all game long. Lifeweaver pulled at a wrong time. The his is a competitive environment. Mistakes are how you lose. We’re not changing an ability into an ask permission ability because players make mistakes.

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