The armor change is a bad idea!

I just dont like armor as a concept. constantly having to do guess work and doing a mathematical equation on what damage breakpoints will do to a character is kinda dumb. Would characters with armor be worse off if they just replaced the armor with white health???

Wild that they think Reaper is the reason tanking is not fun. I can name 10 other characters that tank-bust better than he can while not having the title of “tank-buster.”

Yet, of course, they’re just going to nerf the last remaining playstyle that he has (even if it was the one they shoehorned him into) and kill his character entirely.

Oh but don’t worry, he has a rework coming out… in 10 months… that also has never been officially revealed anywhere other than a “we’re looking into it” post on reddit less than two sentences long.

I’d rather tune tank health pools than revert the entire armor system which buffs and nerfs countless heroes- many of which don’t need it

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Anything over 10 damage per bullet gets a buff with this. That includes all of those.

Dude, 120 damage per shot is burst.

That’s just wrong. They all do significantly less damage against armor. I can tell you haven’t looked at the numbers.

They absolutely are. This is a nerf to armor.

It will. Mauga will be unplayable. And I’m actually fine with that, but don’t pretend that’s not happening.

Under 10 meters she currently does 2 damage per pellet. That’ll be 1 against armor and 0.75 headshotting armor. That’s huge! And at 20 meters that becomes 0.225

She’ll definitely need buffs.

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She doesn’t after this patch.

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They won’t though. Do the math. The armor changes are a nerf.

From high burst damage? Yes. From most other sources? No.

It’s worse from any instance of damage over 10. That’s most damage sources.

There’s 12 out of 40 heroes whose primary fire does less damage and 28 that do more. And that’s just considering primary fire. Most alt fires and abilities also do more damage.

Of those 12, only 4 are DPS heroes.

So as you can see, this is a net nerf for Armor.

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I don’t know why this is a surprise for people.

the literal point of overwatches 2 armor reducing everything 30% was because it was better - not worse.

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Me neither, but there’s a lot of people not seeing that.

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They keep gradually backtracking on things that ow2 did different and going back to ow1.

6 v 6 when?

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Should Wrecking Ball be just 1 since his damage displays 5 dmg, assuming non criticals, this is a devastating change for the rolling tank.

I think at 10 damage and lower is when it stops using the (x-5) formula and instead just halves the damage. So he’ll do 2.5

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The part about it that people seem to not think about is the fact that the devs aren’t leaving OW2 to rot on the vine like the OW1 team did.

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Yeah it’s gonna buff MAJORITY of DPS, all support damage except LW who gets gutted, and mostly… Just nerf other tank damage except Rein? And it’s only gonna help him against other tanks, he gets melted otherwise.

I do want a Rein buff but this isn’t it.

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His gun is already clean up duty anyways. Rarely is it on him to damage down the enemy tank. Ball may be the least affected from all this especially sense he can hide his head hitbox so the damage reduction isn’t a big deal. But he’s getting a dps buff to most of what he does so i think ball will be slightly better.

Winton is the real winner here. All the armor changes and head box reductions are irrelevant to his damage because he can’t headshot and he ignores armor.

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It’s a bad playstyle. Even ignoring the effects on the tanks, Reaper back in 2016 was clearly designed to be some kind of ambusher; he just had (and still has) too much stupid spread on his shotguns to be truly effective against non-tanks who can find their s key.

If you’re worried about Reaper becoming a bad character, he’s already bad.

replacing armor with white health is worse for tanks, just inefficient to heal especially since armored tanks are quite resource heavy

currently healing a tank with 200 armor heals them for around 285 effective health, so 3 direct bap or ana shots, but if it was white health, it would take 4 shots to heal the same amount. it makes a difference and it adds up throughout a game

overall they would be worse off because they’ll need more resources. not sure about how it’d play out with the reverted armor

Spread is not his problem. He is a shotgun character. Reducing his spread does very little when his damage fall-off starts at 10m, meaning any further reductions would simply make it harder to aim with 0 actual benefits.

And yes his tank-busting playstyle is bad, but it’s clear that they shoehorned him into it because they didn’t want him to be anything else. They gave him super loud and telegraphed abilities to negate his flanking potential, he has too little utility/damage to be a duelist, and he can’t even be a decoy with how inefficient his escape tools are (especially after the CC nerf to Wraith).

They just don’t want him in the game period.

Remember when their ‘attempt’ to nerf burst damage was to increase the health pools of all characters, completely destroying the majority of breakpoints in the game for non-burst damage, and then they buffed all projectile hitboxes which overwhelmingly buffed burst damage but then nerfed a ton of the less bursty projectiles while leaving hitscans etc with gigantic hitboxes? Pepperidge Farm remembers.

And this was combined with an incredibly unhealthy DPS passive that helped those same heroes. :skull:

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