The 4 sins that are ruining this game

This is so under rated. One shots and burst damage are such a huge problem in this game and they certainly have no place in Overwatch.

Sadly, most people wont ever realize this, but it is a much bigger problem than you realize. Imo, that is where Goats comes from because you dont have the option of being “one shot”. I mean, its pretty bad when you need to run 3 tanks and 3 supports to make sure your tanks dont get burst down in a matter of a second.

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This is probably the biggest gripe for me: Every DPS has been flattened to resemble standard DPS more. Every support has been flattened to resemble standard support more.

There’s no inventiveness, no creativity, and no daring of any kind. I think it’s to do with them wanting to make things easy on themselves in their quest for a perfect balance line for OWL, but A) That’s going to fail regardless of all effort as true balance is nigh impossible and B) That’s just going to harm the majority of the game’s players, and the game itself in the long run.

The things that make me stick around for MOBAs like Heroes of the Storm are the unique, even crazy concepts like Murky and Medivh. Even in other games, these kinds of concepts spark my interest, like Jhin and Bard in LoL, what Chang’e used to be in SMITE before she got the wrong nerfs, and even Warframes like Nidus, Equinox and Garuda.

Symmetra used to have a concept like that, now she doesn’t anymore, outside of the nigh unusable teleporter. Other characters could’ve been concepts like that, but were instead changed to more basic DPS (Hanzo could’ve been a zoning specialist as opposed to McCree 2.0).

I really wish this dev team would put fun front and center for a while, see how the game livens up.

Forum Mod Edit: This post has been edited by a moderator due to masked language as it is in violation of the Code of Conduct.

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That’s the whole point, it’s basically like a dog chasing his own tail. It’s like part of the cast plays at a different speed (damage-wise) than the others and the only way to keep up is to take, as you said, the only composition that can survive to that.

I reconfirm this. It’s like Overwatch has lost his magic, not because of time spent (is still enjoyable with the right comps), but because of its soul. Probably having witnessed all the changes since the beginning, and knowing the time they take to make simple changes, that makes me partially lose hope in the future of this game…

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This is the current core problem in the game. The thing eating the playerbase and makes it dwindling even further :sweat:

How i really wish this would happen. The devs just seems like they already forgotten that the players play the game to have fun playing, not have fun watching

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Which is beyond broken and highlights the fact that hero balance in this game is a hot mess.

It doesn’t matter what they do to Overwatch, it is NOT a game that is fun to watch. There are too many moving parts and the game moves too fast.

Overwatch is a game to be played, not spectated.

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Can’t disagree. It’s hard to remember a good patch note at the moment…

Game. Set. Match.
Now, it’s undeniable that a lot of users enjoy watching it, but unless you follow a single player, spectating is both confusing and dispersive. I tried to follow a match (dont remember if OWL or whatever) and it was simply too “crowdy”.

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Make tanks fun again

And I will reconsider instalocking.

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I feel you. Right now the times I share the Tank/Flex role in LFG, or when i simply fill (i try to take DPS, but other 4 pops up and I give up and switch), it mostly feels like a burden than like a cheerful choice. There are Tanks I enjoy gameplay wise, but right now they are a pain to play. Both because team doesn’t follow, and because they are melted in seconds at the first minimum opening opponents have.

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  1. Activision
  2. How community threats pro gamers and how pro gamers using it as an advantage
  3. The existence of OWL
  4. Devs who cant accept when they are wrong
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As an amateur developer, I can’t understand how point 4 is actually possible. I mean that you are totally right, because for a developer feedback is so useful that ignoring it is… weird? Being wrong and admit it is the most important part in software development, there is no shame in it for the simple reason that… it just means improving, why would I be ashamed of that? Regarding this matter, PTR is a huge waste…

The other 3 points, well… no objection your honor.

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Dont forget community

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that is where Goats comes from because you dont have the option of being “one shot”. I mean, its pretty bad when you need to run 3 tanks and 3 supports to make sure your tanks dont get burst down in a matter of a second.

I think it works the other way around:

Healing is too good, so heroes with high burst damage and one shot abilities become stronger than the other dps because they cannot be outhealed.

Stacking of AoE healing (Lucio + Brig auras) on pair with Ana bionade makes it enough to reliably heal tripple tank. This makes tanks much better dps than the actual dps heroes, so no real damage heroes are being picked in goats

If goats is formed only because dps are too good then why goats vs goats is a thing?

thank you

" solid mechanic to revive your teammates, like mostly any other FPS with classes"

Hmm strange I thought the game use to have one. Oh yeah right it was removed

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I’ll break from the pack here and say that what Overwatch really needs is a better training mode. There’s nothing native to the game itself that in any way teaches you how to play the game.

People turn to YouTube, Reddit, they watch streamers, etc. to try to learn. But, each of these things has issues that offer competing interests - eg YouTube’s advertising algorithms that prefer 10+min videos. There are other paid resources like gameleap, but fewer people use them because of the cost.

What I hope will happen:
With the upcoming game viewer, people will be able to make detailed content much more available. Having a way for this to be offered in-game (in a way that the OWC viewer was), can give players the ability to create training/educational content that’s far more dynamic and informative than a YouTube video could ever be.

And then the next step is the ability to create active training scenarios. Think of racing games where you race against a “ghost,” except here, you’re looking at former matches but you can move your own character around in them. Maybe someone makes a sequence of Rein clips where you can just work on the micro-play of reading animations, anticipating shatter, feinting, shield hopping, etc.

Imagine if instead of watching a 10+min YouTube video, you could instead load a custom game recording with a voiceover where the content creator walked you through the technique as you worked along with it. If you can do that, you make the players better, and a lot of these interactions stop being as much of a problem.

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Here are my 4 things

  1. private profiles
  2. Insane healing + sustain
  3. community
  4. Single ranked system
    And i find your opinion on OWL pretty ignorant , as without the success OWL has brought to the game , the game would be on its final legs imo.

Ugh - I thought this paragraph was gonna be about Blizzard lowering skill ceilings of some heroes just to appeal to more people. Instead it’s just complaining more about Genji and Tracer being god tier in high level play.

It’s annoying because I am in high tier play and it’s not an issue. The issue is smurfing. Genji and Tracer can be shut down easily if you know how to - if you really want to nerf an OP hero - look at Widow. It’s very difficult to counter a good widow in high tier.

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As I said earlier to another user, I may totally agree with that. I mean, yesterday we had a game where a Widow was pocketed by Mercy and Brigitte, there were 3 jumping on her and she survived the whole match. Now, it was a random match so coordination wasn’t at top level, but it still makes a point. I would agree to nerf healing in general, but you need to buff (at least a little) Tank survivability and Support Utility: they should not be nerfed to the point they become a side-act, they should be gamechangers, like only Ana and Zen are right now.
On this point

i partially answer with this:

Pro aside, it’s easier for people to play “meta” than to use Heroes that may actually break it. I mean, sometimes most of the players I play with doesn’t even know what a shield-buster/tank-buster is… so mirror matches is the way i guess.

My opinion on OWL was simply “the game has problems and flaws, but instead of dealing with them, they put up a spectacle and show it to the world”. Is this helping the game financially? Probably. Is this helping the ACTUAL game? Not at all. I think sometimes OWL should be treated as another Platform and having its own changes…
Let’s be honest, even changing a single parameter requires months and months, and we all know when this trend started…

I may believe that in high tier play they may not be an issue. The question is: how much of variety you experience in that tier? As you already said, Widow is the real deal there, the question is: why is she allowed to be that way? I quoted Genji and Tracer because they are very easy to explain, but let’s take Reaper and McCree, or Soldier and Ashe: is there any reason in learning to use the first instead of the latter? It’s like half of the roster is victim of “bottlenecks” and you simply can’t take them seriously if you really wanna get better.

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Weakening healing is not going to reduce the quality of one-shotting, though. It would not have the effect everyone thinks it does. All weakening healing would do is remove the sustain from team fights. It would make tanks like Reinhardt and Winston a hell of a lot less appealing because you aren’t going to be able to create as much space. Right now, let’s say that Reinhardt can aggressively take space for his team as long as his healers keep him at or above 200 HP–once his health pool is in the 100s, he’s going into defense mode because at that point even a sniper body shot will kill him, and he’s got a big body. With weakened healing, Reinhardt would start to worry if his health drops below even 300 or 350 HP, because there’s no guarantee that his supports will be able to keep him alive long enough. Anybody who’s played enough Rein knows what it feels like when one of your healers is an AWOL Lucio, or a DPS Moira, or a Mercy that left you to go Rez.

It also means that any burst damage that doesn’t insta-kill you will still remove you from the fight about as well as a Sleep Dart. Did Ashe headshot you and leave you at 30 HP? You’re gonna have to play it safe or disengage entirely while your healers get you back up to speed. If we’re talking about a weakened Mercy (let’s say cut down to 40 hps instead of 50), then we’re talking about 4.5 seconds of downtime while she neglects healing anyone else.

ok lets pretend your idea of “healing is too strong, not burst damage” is correct.

then imagine we nerf healing. why shouldnt people still pick the burst damage?

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