It is obviously luck of the draw. My sister is an amazing support and genuinely enjoys healing and being a team player. She puts other people’s fun before her own.
She is such a positive person to contrast the Negative Nancy tendencies I personally exhibit. That being said, holy lawd almighty. If the co-support is bad, you can instantly tell. She just starts disassociating which is almost scary. Nothing bothers her more in this game. You can be go afk to type a toxic message (very slowly on console), you can jump off the map, you can play with your monitor off, you can abandon her, you can emote on cart before we won resulting in a loss… It doesn’t matter. She is chipper.
You refuse to heal her? All hell breaks loose. The most creative insults known to man are wasted under her breath.
I have something similar actually that happens, though it isn’t always when my cosupport is bad
When I’m desperately trying to pull something out of my backside, I have this tendency to get really quiet. I’m trying to focus, and if I’m focusing hard enough I tend to tune other people out. Not always a good thing to do, and I’ve definitely created a few awkward situations by just not talking haha!
Don’t really blame her for getting upset though when that happens. It’s really noticeable when I play DPS and a support just isn’t healing when I’m right there with 13HP. I try not to spam I need healing, and if it’s obvious they aren’t going to heal me I just try to play very safe and rely on health packs. And pray. Lots of prayer. I’m not religious.
Cry baby supports hating the fact that other roles are starting to get much needed love
Stupid Devil’s advocates that think flank dps will be broken when really its going to break hitscan more
People like you who welcome the change
and finally people like me who just want the passives completely gone altogether
but man… atleast they couldve made it the same passive for everyone, but ofcourse its a tuned down version, and even then support mains will still cry about it
it really depends on the numbers, if its anything similar to the support passive, just slightly and i mean emphasis on slightly less, it would do alot for hitscans and also help bring back dive dps a little bit.
other than that yeah, its not gonna do much other than already make the sustain meta even worse.
Not quite, there are alot of maps that have an extremely large/long open space like junkertown with a few tid bits of cover. before so, you would only have access to mini or no healthpacks while trying to get closer to a widow, if its anything like the support passive, this should let you get closer without exposing yourself to danger by needing to access a health pack.
it’ll definitely help out in terms of traversing the long range maps without the substantial amount of disproportionate risk that it inherently holds for any dive dps.
the reason i say that it will help hitscan the most is because of the damage argument, like support, hitscans can just hide behind cover and start regenerating their health in just two seconds like support can.
dive dps will still have to fall back unlike supports and hitscans.
oh and tank players might aswell not even have this passive, it will probably only affect sigma and ball, all brawl and most dive tanks wont have the same benefit.
The self heal is potentially a good idea. IF the right nerfs to support come with it.
Ultimately, tanks and DPS having out of combat self heal will only really benefit some heroes.
Ball, Tracer, Genji all getting a trickle of self heal as they rotate round the map… where as Rein, will make next to no difference to him. Might also soft encourage a more passive playstyle, which won’t be good.
Lower ranks… That Pharah you hate so much… Imagine it getting self healing because you can’t quite hit it. Skill diff sure, but is it a good change.
Overall, not sure it is worth it, personally I’d rather see all the role passives removed.
The only positives you have given is it reduces the impact of someone throwing… Well, probably not. If they throw, you’ll still almost certainly lose.
Whilst I agree the forums is a very small minority. It seems on every platform the majority of responses haven’t been positive. I’d rather reserve judgement until we’ve seen the whole list of changes. But on paper, this isn’t the best idea.
This is exactly why i was playing less of this game each day… i can play solo some less team oriented games instead, they are more fun than solo carry overwatch to me when 1 person do something rest is there to watch/ make them look good
based on your icon you dont even support anyways just let the pylon do it all lol, just play dps at that point…and this passive change is dogcrap, just like every other thing they do.
I mostly feel the same way. As long as they can balence general damage and heals in S9, with the addition of this, im happy.
If done correctly, this could increase the amount of personal agency and control that any one player has on their own health pool and form of engagement. No more would you be completely at the mercy of your support players and how they decide to play the game. And even if you’re a good support player, no longer would you have to deal with the spam teammates asking for heals.
Obviously, with this being OverWatch and not a perfect world, it won’t work out as ideally as it should. But, i do see this being a net positive as long as it’s done halfway decently
So overwatch always was and is a game that wants to push diverse playstyles, with new and complex mechanics.
Creating an environment that easier to manage all of that for the most part just allows them to add more without running into other design issues.
Heck anyone that wanted a none - healing support, well guess what’s in place for them to produce a hero that only supports by applying bonus health or damage resistance.
Also like were moving from an old FPS style which the likes of DOOM and a lot of indie games run off of. To hey you don’t have to scavenge for resources if all your supports are dead or busy doing other things.