Let me explain exactly what version I’m referring to. The 2-2-2 role queue where each role has its own MMR/SR and you must decide a role before you queue.
Now tell me all the negatives you can think of to go against this.
Let me explain exactly what version I’m referring to. The 2-2-2 role queue where each role has its own MMR/SR and you must decide a role before you queue.
Now tell me all the negatives you can think of to go against this.
If someone picks DPS and admits they are not doing well and wishes to swap and a healer is okay at DPS and is willing to change with him…
How do they do this?
Because I prefer 2AnyHero-2Tank-2Heal RoleQueue.
It happens, but I’d say this is a pretty rare occurrence.
If anything, the answer there is to pull out extra damage with Tanks/Healers.
I.e. Roadhog, Dva, Ana, Baptiste, Zen
because then people would complain the game is lost at the pick screen since people have even less possibility to switch heroes
since the roles have seperate MMRs, they will bottom out faster into the appropriate mmr for DPS instead of mucking up higher ranks that they got to through crutching on Moiralol lack of skill requirement.
I personally am 100% for role queue, but from what I have seen, a common argument against it is that people don’t want one style of play (or in this case party composition) to be made mandatory.
They feel Overwatch centers around teamwork, swapping heroes, and freedom to pick whoever you want whenever you want (aka swapping between roles freely).
That’s why I prefer 2AnyHero-2Tank-2Heal.
Tanks/Healers can cover a lack of Damage.
FlexRole can cover a lack of Shields/Heals.
Because other comps outside of 2-2-2 should be viable or the game will get stale.
The thing with this is, did people ever enjoy triple tank or now goats?
As a former Roadhog main, yes, I very much enjoyed TripleTank.
For a lot of people, competitive mode is more stale than it has ever been.
It still happens though. And when you consider tanks and supports want to swap too sometimes I think it becomes obvious that any sort of role queue or 2-2-2 needs to accommodate this situation.
I consider that an inadequate solution personally
This part.
Sometimes swiching role is better than staing at it when your team decide to go something like “dive” and you are not good dive tank.
Basicialy being good at role dont make you good at every hero that and come from it. Dps as a big exaple there, because its the biggest group of diverse heroes we have, but other two also have the same problem.
Well, I have a fully fleshed out concept for swapping, but it’s just not compatible with the devs goal of RoleBasedSR.
You could have a Gold Tank player, who is a Masters DPS player, who then swaps to DPS in a Gold game.
But sure, here you go otherwise:
✅ [Hero Swap] RoleQueue or RolePick
It’s a bandaid that doesn’t fix anything. If DPS heroes are underpowered, healers are overpowered, whatever the case may be, forcing 2-2-2 isn’t going to change that. All it will do is force a significant portion of the playerbase to play heroes who have no place in the meta. It will also wind up screwing with pickrate data, delaying fixes for broken heroes or classes.
It’ll lead to a more boring game, as it strips away creativity in making your team comp. I know the argument against this is the prevalence of GOATS, but I honestly don’t see GOATS all that often in my games. It’s mainly a problem in OWL. A better fix would be for OWL rules to stipulate 2-2-2.
It makes counter-switching, one of the core mechanics of the game, a nightmare. Lets say the enemy is running a Genji, and he’s all over your team. You want to swap to Winston to counter him, but you’re on DPS at the moment. You’re SOL, the game won’t let you switch to a good portion of the roster. Or lets say your healers are a Lucio main and a Zen main, and they can’t keep your tanks alive. You no longer have the option to swap over to somebody like Ana for the good of your team. It gets worse for Tank and Support players, who will have fewer and fewer options.
It would magnify the one-trick problem. Right now, there are plenty of players who can play 3 or 4 heroes competitively at their rank. However, for many of them they might only play 1 healer, or 1 DPS. There will be situations where people join a game as a healer, see Mercy is taken, and realize they can’t play any of their other mains, and need to try to scrape by on somebody they’re not good at.
They dont. Their DPS rating falls, because they clearly are not up to the level required as a DPS.
Exactly.
There are so many upsides to it.
Right now you have situations where you get 6 people who all main tanks/healers and someone is forced to play dps and they suck at it. In that instance the MMR drops you all when it wasnt a failure of the team, but a failure of the system.
That ends up feeding bad information into the mmr system as a whole and creates a lot of wonky games that are just not competitive.
The only down side to forced 2/2/2 is you do not have the option to play goats. Well guess what. No one freaking likes it anyways and the viewership decline proves it so who cares.
People are literally trying to make the positive and the reason to do 2/2/2 as the weakness.
Logic is hard for some.
A- switching mobility
That if my Ashe is having an off day, I can’t easily switch roles without us both full retreating to spawn
B- the solo q environment
If I run into a team of one role mains, it’s often not best in my experience to force them into a totally different role. That is, you might know the whole roster of tanks, and almost no healers. This doesn’t occur with owl who have teams preset. But solo q is a different matter. Everyone has different strengths and even if they don’t one trick a hero, limited roster of roles is not uncommon . I basically cry whenever a genji main is trying to flex rein and mercy mains take up the mantle of widow. And reins are some of the worst healers I have ever seen.
C- creativity in solo q can lead to unexpected wins
A 411 requires such a mastert of a hero and total teamwork that I quite enjoy it.
I think new comps are fun and exciting. While tired now, goats was originally fun and welcome from the then stale mercy/dive. How cool it was that someone said," let’s bunker down and barrel through. You’ve got me, and I’ve got you!"
I’m not against more structure. But a hard 222 isn’t what I think works or is fair for the general player. I’m more for a role requirement, that is, one tank, one support and one dps at a minimum- over a hard 222
Yeah. I wont pretend there are not some costs to a 2-2-2. There are, but the benefits would be so huge for the vast majority of the player base.
Just put it in comp even, I dont care, I’ll play Comp again if you just put it in 2-2-2, but the game cannot keep going on as it has been, it is SIMPLY not working.