Talents for Doomfist in OW2

Comment if you think any are too op

Noticeable co-op changes

Siesmac Slam range has been increased
hand Cannon clip size is 6 and automatic reload time has been decreased
Meteor Strike knockback and range has been greatly increased

Level 1

Collision

Any enemy hit by rocket punch will take extra damage if they collide with another enemy. The enemy will also take damage and be knocked back

Meteor Crash

Meteor Strike will do extra damage if an enemy hits a wall. Meteor strike drop time will be greatly increased.

Level 10

Direct Punch

Rocket punch will travel in any direction the user is looking. (like Genji’s dash)

Rising Fist

You can now charge uppercut
Charging uppercut will increase damage, height and the speed you travel up.
Note:You can still instantly activate uppercut without charging it.

Level 20

Cataclysmic Slam

Siesmac Slam now has no damage limit and deals 50 damage to any enemy you travel through as well pushing them 10 metres away.

The Ultimate Denfense

There is no limit to the amount of shield you can gain.The amount damage you deal will be the amount of shield you gain(Does not count for meteor strike and ‘And They Said’ Talent.

Level 50

Combo Breaker

Every final blow (using an ability) Doomfist starts a combo. Every combo increases his speed and damage.
Every x5 combo Doomfist’s Siesmac Slam and Rising Uppercut decrease cool down time decrease by 0.5 seconds.
The max combo is x20
1 combo goes down every 2.5 seconds.

And They Said…

You can now infinitly charge Rocket punch.
Max damage has been increased 600
350 Max for initial punch
250 Max for Hitting a wall or enemy(must have Collision activated)
Note:Rocket Punch ui will change if this talent is activated.

2 Likes

You should move the topic elsewhere (in General or Feedback discussion). here we talk about lore, not balances :sweat_smile:

4 Likes

Not bad, not bad at all.

1 Like