Symmetra's beam doesn't have correct collision

Here’s a picture for reference of Sym’s primary Fire hitting a wall even though there is none. It happens in all games, not only Practice range, and to all objects/walls. This causes problems with finishing off enemies at very low health when they run behind a corner, because Sym hits an invisible wall and it’s quite frustrating to deal with.

This image shows how far the collision error occurs. This is the farthest possible point at which it stops the beam.

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ttps://imgur.com/a/CteyVDc

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Yeah, her beam is bugged and needs to be fixed. I made a main topic here: