Unless you created Sym then sheâs not âyourâ hero. And they didnât delete her, she got a rework. Which she needed. Old Sym was slow and incredibly niche. No matter how much you wouldâve buffed her she wouldâve remained good in one situation and one situation only.
Iâve been playing her since 1.0 and she feels the best in her current form.
Yeah she went from slow and incredibly niche to âThereâs never a reason to pick Symmetra.â Thereâs literally no reason to ever pick her in any composition, under any situation, on any map, against no enemy.
She doesnât counter anything but is countered by everything. And if you think she is a tank/shield buster you are delusional.
Symmetraâs kit is currently a huge mess - her ultimate is useless and incredibly situational. Her teleporter is clunky and has very limited usage. Her turrets are less in number and still one-shot. On a huge cooldown. No survivability, no mobility. Her orbs donât pierce and are still easily dodged. Her primary is abysmal.
2.0 was arguably her best and most useful rework which they need to improve upon. Now she is a DPS suffering an identity crisis in a game where every other DPS is a better choice than her. Playing Symmetra at the moment is handicapping your own team.
Of course. Much like brig we dont wanna delete the comp entirely. I just find it funny that the character who was reworked to fight tanks actually gets destroyed by tanks.
Because getting kills wins teamfights. Winning teamfights wins games. Sure symmetra can teleport a team around but what good is that if she is tickling the tanks when she gets into a brawl.
In pretty much all the games Iâve been in that require a counter to goats and someone picks sym the strat is called out to tele to a specific area either behind or above the opposing team and its almost always executed with positive results.
So It is designed to work in that fashion. If people decide they arent going to follow a strat set in motion at the start of fights then how is that the heroâs issue? You cant make hero balance changes because people donât listen lol
If youâre picking sym to just get kills youâre starting off with the wrong mind set. Shes a pick to ASSIST the team, not to be a front line dps that solos everyone.
more like pros can make other things work without as much effort, basically, if everything else was harder to play they would most likely pick sym, which is not to say everyone could make everything work as easily as they do
Iâve seen GOATS consistently countered by range in pro play, such as Pharah and Hanzo/Widowmaker on DPS. Kephrii and his team just did this multiple times in Contenders.
I dunno how well this would work in latter play though, or how much coordination is required. But I would think if the DPS are simply skilled enough, they can carry.
You are basically asking for the old orbs before to be faster, stronger, and do the same thing it did before but with a similar (or even shorter) charge time.