Hi! I hope you all are having a wonderful day/night! I just wanted to take the time to share my opinions on the upcoming Sym rework. With that, lets start the positives.
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I think giving her gun more damage and range at the cost of having to aim is a great way to balance things out.
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I like the concept of her turrets being projectiles that stick to wall, and giving them more HP is an excellent idea.
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Making her teleport a standard ability is a good change. I used play Engineer in TF2 so this would be a breath of fresh air.
Now the nitpicks:
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I think if you were going to make teleporter a standard ability, it should function like the current one does, but with reduced charges. But, maybe that is what you’re doing, and I misinterpreted the SirSwag video I watched.
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I don’t think a big static shield is a good fit for Sym as an ult. I like the idea, I just think it would be better else where. If I were to make a Sym ultimate. I would have everyone on the team have two or three turrets (with increased health) hovering above them for a short period of time, or until they’re destroyed.
Those are my opinions on the Symmetra rework. Overall, I think the rework will be for the better. My only question is this:
Is there an estimated time you (the devs) are looking at for a release?