Symmetra ptr nerfs?

Oof, well this thread aged badly.

So that one guy was right and it was 195 all along :joy:

I will say there’s an irony in how many people I saw made the suggestion they change her beam to 65/130/195 which is pretty funny when you think about it.

Sooo… Damage reduction dropped from 50% to 20% is a nerf? Doing more damage is a nerf?

Sym will now do more damage sooner against armor and that’s considered a nerf?

I swear either trolls are getting better or people don’t know what they’re talking about. It’s like one person, who doesn’t understand something, says something is a nerf and suddenly a bunch of people are crying in outrage.

Hang on, hang on… the previous iteration of armor interaction did not cut Symmetra’s damage in half.

With 5 ticks in 1 second, at 195 per second, Symmetra was literally only losing 15 damage a second on armor, meaning she was dealing 180 DPS against armored targets.

Now, she will deal 156 damage against armor per second at max level charge. That’s a loss of 24 DPS… which is a nerf. People don’t seem to understand that. Josh Noh made a developer comment stating these exact values, and how it does in fact nerf Symmetra’s and Zarya’s high level charge against armor.

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we had a compensation buff

Now it’ll take 1.3 seconds to ramp up if i did my math correctly (and i never do).

This is correct. The 20% applies to her already existing ramp up time, not the previous iteration. So currently, it’s roughly 1.6 seconds for each ramp period. Take .32 seconds off and you get 1.28 seconds for each period of ramp, or 2.56 seconds in total to reach max level charge.

that is a good change, she has problem dealing damage at the start, now she can get to the decent damage faster.
I think in the end it’s a good tradeoff.

Why dont you take a literal step back before accusing anyone of being a troll mate.
I literally had a dev confirm she would be doing less damage

The buffs were added a day after I made this post. Just because you didn’t see it doesnt make me a troll.

See that bit right there??? They were literally nerfing her before they added the buff today. So buzz off with that “troll” nonsense.

If anyone doesnt know what they’re talking about, it’s you hun.

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Armor

  • Beam-type damage is now reduced by 20% when hitting armor

They’re basically saying instead of getting the 50% damage reduction she’s getting the 20% damage reduction.

I’d like to know where you found this. I can’t find anything credible regarding her tick rate; the only things I’m finding are that it’s around ~20/sec from about 10 months ago.

Also read

Which of course includes beam damage.

Meaning the intital reduction in damage through armour that applies to all damage archetypes has been removed and replaced with an overall 20% damage reduction.

It’s a change in the way they do the math, not a nerf to the beams overall damage.

Josh Noh literally confirms here that it is 5 ticks a second, and that it is a nerf to her max level damage against armor.

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I love how you can read the words “will now do less damage at full charge” and still insist its a buff. Despite reading words from a game developer.

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It still left her doing less damage than before. How can anyone see the actual game developers saying it’ll be doing less damage, and still insist it won’t?

Actually it isn’t even a buff.
The Tier 3 damage is still low.

Now we get to experience lower damage at a faster rate!

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I’ll take faster over nothing ;-; I just want Symm better.
Its such a bad change for her since they want her to be killing tanks.

What I’d really like to see if cooldown reductions for her turrets.

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Bear in mind she also ramps up quicker so you’ll be at level three energy for more of the time, I hate that im so un-trusting but hopefully someone at blizzard has done the maths to make this a significant net buff, rather than being neutralized by the trade-off.

Now they need her to sustain damage for slightly longer because her lack-luster range fails to justify the rate of decline over time.

I just don’t understand why they’re buffing her in increments like this, one buff here or there will do very little but all these things together (if they dont just leave her out to dry) will make the hero feel complete.

Personally I also want the teleport animation time cut in half and the range of her beam matched to zarya’s at full energy.

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Because they don’t want to buff her too much. One-who-must-not-be-named is example of what can happen otherwise.

Cool, I didn’t see that and I stand corrected when it comes to ramped damage.

Because Blizzard is incompetent, literally 4 out of 5 of her abilities don’t even function as Blizzard stated for the rework. It’s absurd.

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