- Beam Damage starts at 100 and goes up 40 per level.
- Teleporter has increased usage range to 2-3 meters
- Teleporter’s duration increased to 15 seconds
2 of these would be nice
2 of these would be nice
With a 15 second teleporter you’ll have to give it a much longer cooldown.
Or better a short cooldown that starts after its destroyed. And make it possible for Sym to destroy it on will.
I would definitely like to see her left click stronger it does nothing atm and also like the ability to destroy your own teleporter just in case you were trying to be sneaky.
50 hours of 3 0 played in comp so far. My thoughts:
increase orb speed to 30 m/s (like we were promised
increase orb damage to 130, like we were promised
increasenumber of turrets we can store to to 6; keep numbwr we can deploy at 3. This compensates for bo cooldown change
increase range of turrets to 15 m (up from 10), to compensate for the 50% reduction in coverable area
increase primary range to 15 m, so u can acrually have a chance to get value from it
decrease ultimate cost to 1200 , and duration to 12 seconds
increase tele interaction radius by 5 m
Her #1 problem is that she now dies instantly to anything in the entire game. Why does every buff idea for her never address this?
Ahem -Whispers Quietly-
Good.
My thoughts…
Option 1 : Make her become close range DPS
Primary Fire
Option 2 : Make her become barriers counter
Primary fire
New Passive
Because it is being addressed with the extra range. She has a small hitbox so she should overall be okay, honestly I don’t have that big of a problem.