have fun wasd chasing your more mobile allies all day which already is the large deviation fom sym gameplay that’d make her sym. esp when you further consider the passive you put on her that makes her want to be near allies to trigger it on them.
so for this to work in light of her passive, you have to improve orbs so that they’re more aimable in more ranges… which is pretty much what we can and should do now for sym as a dps and as a dps you’d be able to do so without needing to worry “oh will sym be doing too much damage too consistently for a support”… like why not just make her a better dps?