A trillion % false.
This has never happened, ever, in the history of the game.
it literally does because beam heroes are balanced together depending on functionality, range and numbers.
A trillion % false.
This has never happened, ever, in the history of the game.
it literally does because beam heroes are balanced together depending on functionality, range and numbers.
Look at it objectively. There is a generalist there… buried deep deep under bs. She has a clsoe range ramping beam, turrets that aid area control, tp that aids flanks, and orbs that enable poke. She can do literally everything a dps could do as a role… shes just bad at it. She cna flank poke brawl, rush, support team mobility and do area denial… but most of her playstyles are just too weak for ehr to be the jack of all trades master of none. She is poop of all trades.
ALso generalist symm happened. Season2 to season 5 was literally golden age for symm as a generalist. meta1 one of the ebst symm players described her being able to cover all 3 core dps playstyles
Symmetra is FAR behind other beam heroes in beam power
Sym used to have a very sizeable high ranks population before the 3.0 rework, and lost half of it instantly on it and it never recovered even years later.
Her current pickrate is a fraction of what she had even after the 3.0 rework.
Sym has basically become a team TP slave and nothing more. Either you use her on KotH or she is useless, and before OW2 that was not the case.
All of which Sym is inferior.
I am going to be honest but its really clear that you are just Saying Words at this point. Just babbling brainlessly to be a contrarian.
If we take into account everything that all mentioned 3 heroes have… Sym should have the strongest beam to account for her frailness, lack of survivability and contrived annoying mechanics.
Zarya and Mei can survive more than Sym and maintain their beam uptime without being murdered.
Mei does not need to charge her beam, and Zarya can engage with a partially/fully charged beam because her defensive ability charges it.
Mei has a better mid/long range option that Sym, yet Sym ALSO has a worse beam.
Your point only loses validity the MORE we compare the heroes.
Sym’s biggest crime is her tp.
‘https://youtube.com/watch?v=4N-4Ztw0Uk8&si=LxaVl65-lEo_rv13’
She was being run for the same reason as reaper and sombra were, to deal with mauga. And that was just Korea that used sym, other regions mostly used soj, reaper, sombra.
Reaper and sombra were the straight forward answers, reaper burns him and sombra emps cage. Sym though is the only character that can help multiple people escape from cage but it has more risk because tp can be broken or you can be booped away and singled out.
I don’t think blizzard is ever going to remove the team tp aspect as in the link around 12:20 you can hear some league coaches say they think her tp has a high skill ceiling because it allows teams to make creative plays. And if the pro like it, they probabaly won’t change it, even if it leaves her in a worse state for 99% of us.
She doesn’t start at max DPS.
Currently she starts at 5 less DPS than Moira, after one second it goes up to 120, and then another second to 180 where it only stays at if you’re consistently hitting an enemy.
After 3 seconds she has potentially dealt 360 damage with perfect tracking and an enemy staying within her 12M range otherwise it falls off and drops back down to 60 with 3 seconds.
Soldier 76 missing no shots can do 513 DPS in 3 seconds not counting head shots or helix rockets with a falloff that doesn’t apply until he’s more than 30 meters away.
Sojourn is 378 with no railgun usage.
Ashe is 345: again with no head shots and falloff at 20 meters.
And even then: each and every one of these possible scenarios is ignoring potential healing sources and the likely hood that the 3 latter characters are bound to miss some of their shots.
BUT each of the 3 latter heroes also have burst damage abilities that amplify their damage output.
They can also crit.
They also have movement abilities that can immediately put them out of Sym’s primary range or push her away.
Soldier legitimately has a self heal that makes Sym’s 60/120/180 in those first 3 seconds of a fight 20/80/140; making her first 3 seconds of damage only 240 instead of 360: not even enough to kill him at his current HP whereas he has the potential to kill Sym twice over.
And ALL OF THAT is alongside the projectile size increases too. Hitting shots with any of the 3 above heroes is nowhere near as hard as you want to make it seem anymore.
The “massive” orbs that have to be charged for a full second to be able to deal that damage and then have to travel.
I genuinely do not know what level of the game you’re playing at where Symmetra can or ever has allegedly held down M1 and unavoidably walked forward killing everything in her path completely uncontested, unable be escaped, has no potential to miss or have damage mitigated, and cannot die.
“she’s bad on most maps, but she’s not hard” is not the justification you seem to think it is.
I honestly don’t even know what the supposed justification in that statement is.
And on a final note: the people who DO enjoy and play the hero don’t want this weird “incontestable” hypothetical you’ve convinced yourself we want.
We want to play the hero without feeling like a ball and chain is around her ankle.
We want her to be able to function as independently as any other DPS hero without being tied to the TP taxi identity.
We want to play the hero without almost immediately hearing “please swap”.
I’ve admitted my bias about the hero because it comes from a place of enjoyment for the character and she empirically, according to the one source of data collection we have; under-performs consistently.
However, you clearly don’t want to admit your own bias which comes from some odd pseudo “skill is what I determine skill means” mantra with seemingly no consideration of the multiple other heroes in the game who also don’t bank on pure mechanical skill and are permitted to be effective and in some instances: consistently rotated through the various metas.
This game was never purely designed to cater to “aim is all that matters” type of player or those heroes, including Sym, wouldn’t exist.
EDIT:
Let me be clear: you’re allowed to not like a hero. I’m not trying to say you can’t.
Not everything in this game is for everyone.
I don’t like playing as Hanzo or Genji.
I don’t particularly like playing into Sojourn (although the health changes have mitigated my biggest particular gripe with her)
But insisting that Symmetra’s not allowed to perform on a level consistent with other characters within the same role as her simply because her M1 is more generous to track and keep on people despite having nearly half the range of most the roster overall seems to speak more to your personal taste than anything else.
Then I think OW will remain uninstalled forever then.
If you want to play semantics go ahead mate but I know what I am talking about and they could have made a “plasma gun” hero. They refused to do so. It can’t get more clear than that
2.0 was a meme , specially in high ranks.
I know you hate the rework but it was for the better. Shield gen playing in nowaday fast maps would be trash. The moment it would be “sort of” effective, they would nerf it to the ground because it is a passive ultimate.
Hence my point, yes.
Again, IDK if you have reading comprehension issues because that is LITERALLY my point.
Are you for some random reason thinking I would NOT buff her? because my first post is a trillion % clear mate. Re-read again and stop calling me a contrarian when you are not even able to see that all I listed was buffs and problems.
At 12 meters it really doesn’t matter if you’re hitscan, projectile, beam, or melee.
Anything within that range is going to be easy to hit.
I don’t know if “prejudice” is the word I would use, it’s more likely they just don’t quite know what to do with her and her stats are “okay enough” to justify doing nothing.
I think the big problem with her is the orb. It’s simple enough to buff its damage, or increase its explosion radius. But really they ought to go back to OW1 with it, and I mean a long time ago. Originally, the orb travelled slowly but would pierce shields and players until it hit a wall. I don’t know why they took that away to be honest.
Symmetra should have been the answer to the double shield composition everyone hated so much in OW1. Instead, they took away the big part of her kit that made her good against shields, then wondered why shields were so dominant and Symmetra was so weak. It doesn’t matter that she doesn’t have to reload when beaming shields, if she’s at that range she’s already at serious risk and can only really go after Reinhardt. Anyone else will just dominate her.
Give Symm her shield piercing orbs back, then we can see where she ends up.
if there ever was an overwatch classic for what it was like day 1 she would be definitely a hero i would play since i cant remember really what noodle beam was like. so long ago heh. still i think i would pick widow first for how awesomely overpowered she was compared to now but yea everyone was overpowered so it didnt matter
not entirely sure what you mean by that
projectile sizes are scaled to speed
so for instance pharah has a .35m projectile but it travels 40m/s while kiri has a .225m projectile that travels 90m/s
so hers is more then twice as fast as pharahs (with head shot potential) while being about 60% of the size of pharahs rocket
winrate has no say in this, kiri had been one of the best supports since ow2’s launch and she had a sub 50% winrate because people suck at playing her
no im aware of how sym is typically played
poke with orbs, beam if they get close
by buffing the beam, particularly if she can brawl a big tank like mauga, means she shreds people faster when they get close to her (assuming she can charge the beam, which in a rush meta she can)
what i said still applies to her orbs, which are .575m in size (thats just over double mercys pistol, which has the same travel speed), thats also bigger then pharahs rockets while being 10m/s faster
it takes very little mechanical skill to aim on sym regardless if its the beam or her orbs, the main skill in sym is knowing when to play her and if you are a one trick its knowing how to force her into those unfavorable situations. (but this is true for almost every hero)
Beams literally require more tracking than hitscan weapons though
C´mon, just enter the practice range and check how huge the hitscan is for Soldier or Sojourn and then check Symmetra: the difference is barely noticeable now. Stop convincing yourself it’s hard to hit stuff with hitscan/fast projectile heroes.
To be clear I have more hours with Ana and Kiriko in ranked than with Symmetra, cause I’ve played Sym so much less in OW2.
Add that with Sym you need to survive until full charge, when everyone else has full damage potential since the first second. In the 3 second needed to pass from sub-Moira damage to Soldier damage (Symmetra deals 180 on paper but reality is around 170), she’s deleted by everyone else. Period.
Then add that slow orbs need movement prediction, which is more tricky than playing hitscan. That’s why Symmetra players who hit quite consistently a Pharah or an Echo deserve nothing but respect.
Playing Soldier or Sojourn is easier than playing Sym and people choose the easy way to win.
im guessing the reason lies somewhere in the middle of:
shes not as bad as people think she is (historically nobody sells her more short than sym mains)…
difficulties in addressing her kit without without adversely impacting her at opposite ends of the skill spectrum (because shes not a traditional “shooter” type hero)
devs dont know what theyre doing
heres the one thing i can say with 100% conviction:
nobody is purposely trying to ensure that shes “bad”…yall need to quit with this nonsense already
Agreed, she just doesn’t really have a niche outside of tp for specific strats, and being annoying against rein.
I think she just needs a rework, but sticking to a particular direction with her design. Is she supposed to flank with tp, hold close-corners with turrets, or poke? At the moment she seems a bit all over the place and doesn’t really do anything better than another hero.
I personally like a supportive design with dps elements, so she can still have good damage but focus on utility. I think changing her turret to be a supportive deployable or just less annoying would alleviate a lot of people’s frustrations with her.
Sym mains have a bad habit of pretending that any small buffs ‘‘saved Symmetra’’.
If anything, its the people who hate her the ones that constantly overblow how strong she is, because admitting you died to a weak hero seems to be embarrassing
Sym is not a noob stomper hero. She has never been and in fact her lock-on beam self was awful in low ranks and that is from where the idea that Sym 2.0 was bad came from.
And if Blizz is ok with Soldier ruling Bronze/Silver with an iron fist, then this isnt really true.
They know what they are doing. And they know what Sym is missing. And that is obvious that they are trying to
They have outright said they are fully willingly to throw Sym into the trashcan just to maintain the team TP gimmick. They said it 4 years ago, they keep the attitude until today.
I wish I could believe that, but there is a pattern of behavior. Blizzard can’t stand an intelligent, strong and professional woman. Half ‘/s’
There IS a pattern.
Sym gets used in pro-play more than as a spawn TP bot → Instant emergency nerfs.
I dont know what the problem is, but there IS clearly a bias with blizzard. The hero was finally not a throw pick, not even all that good if we are being honest, but legitimately playable, for a week, A WEEK, then nerfed back into being a throw pick.
This is clear to even non-sym players.