đŸš« Symetra became unplayable

Ok here’s the thing, characters have a “ranking” depending on the meta, she’s meta and one of the strongest dps, she’s F tier right now. Of course when the meta changes she might not remain F tier, it was implied.

I’m aware. This is literally what I said. She’s down 15 dps, and a total of 75 damage across those 5 seconds

That’s fine- but you said “75 dps”, it’s that “dps” part that throws off the statement.

Where 9 out of 10 players existed, sym was undeniably too strong.

Look at her win rates by rank;

Bronze 60%
Silver 58%
Gold 57%
Plat 57%

(These numbers fluctuated slightly week by week, but we’re typically within 1% of these)

And while she’s not a “must pick”, she was far from “niche” either, and was appearing basically every other game.

The bug fix didn’t change her max out out potential, but it dramatically increased the consistency of her output.

The devs have stated already that’s her damage was up by about 20-40% immediately following the bug change.

That’s a lot

The nerf they gave her however, is small.

The 75 damage you keep referring to over 5 seconds*, isn’t a large amount.

At the end of the day it literally takes her .1 second longer than before to kill a standard health target with that nerf at full charge- which she is reliably getting to now for numerous reasons.

You can already check her daily stats and see that since the nerf went life it’s only had a very small impact on her capacity to influence a match

And while that’s not a large amount of data- the fact that’s it’s all still right in line with what’s she’s been doing is already a strong indicator that she’s still in a good spot.

sym is still quite strong.

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Sym’s win rate was higher than dooms much higher before sig by your logic

Try to play hitscan, Tracer or Genji and then try to cry about not being able to play Sym vs 2 shields these days.

Wouldn’t go as far to say that she’s unplayable but she’s definitely Mid Tier at best now. She’ll definitely be low tier again once Double Barrier is no longer meta.

Sym isn’t useless but she’s less useful and she was never that great to begin with. To get good use out of her beam required some pretty amazing situations. You had to get close, you had to get full charge and you needed the enemy team to basically ignore you as you melted them.

Now you miss more often as the beam is smaller, and you do less dmg. I could almost understand lowering the max level of dmg, but the base level was weak enough to be a joke it didn’t need to be lower.

Sym’s major problems rely on just how useless TP and her ult is imo. The primary weapon is okay, if a bit niche in use. The alt fire is just mindless spam with small chances to really apply skilled shots with. The turrets are just a distraction, and it takes a team totally ignoring them for them to be a real threat.

All of that would be an okay hero, but Sym has no means of stepping up her game to really push out the dmg now when you need to clear an objective.

The TP being odd to place with the recent patch combined with the CD starting after destruction means it’s in combat use is far less useful. The wall is okay, but the chances of it really turning the tide of a fight is pretty slim. If you manage anything epic it’s usually by accident as it takes far to long to place the wall to truly react to an incoming Ult. Also as a DPS it means that Sym lacks the ability to get massive multi kills like all the other DPS.

You just can’t be serious.

Sym ult useless on 2019, for real.

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We will see this game in the dumpster before they admit anything
oh wait it’s already there lol.

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15 dps = unplayable. Wow. So sorry to hear that, you just needed to track the enemy an extra 0.083333 seconds and you would have done that extra 15 damage but no skill mains just can’t pull off something that simple i guess.

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It’s a giant wall that takes probably 2-3 seconds to place. Every once see’s it, every one can walk through it. Meaning it generally blocks nothing but shots that would of missed your team.

If they shield dance back and forth it might stop half or less the dmg coming in. There are E abilities with more use than that, and she’s a DPS. I mean I guess it’s better than Rally but it’s still pretty bad.

It can help a push your already winning but no one is going to go “we got this I got my Wall” on a push. If it’s the only Ultimate your team has, it’s not going to clear a point on it’s own.

wait a min
she lost 15 dps per second? LITERALLY UNPLAYABLE AYAYAYAYAYAYYAYAYAYAYYAYAYAYAYA
Syms fine

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Well it’s functionally more than 15dps, as the beam width was reduced making you miss more. This also coming form a 200hp hero with no mobility or self sustain. Every second your out in the open with the enemy not dead is one step from death.

Not to mention it’s very loud, bright and obvious attack. No one ever went “Where is she, I can’t find the Symetra melting me!”.

As if most of forum players can track someone for 1 second without interruptions :joy:

Well interruptions is a good point
 body blocking, enemies getting healed. Shield dancing. Tons of ways to draw out that “1.2 seconds to kill” to much longer.

Is a giant wall that takes at least 1 sec to deploy, that enables your team to hold the objetive for a lot of time, denying a lot of ults, any kind of push and enables your dead teammates to come back to fight if the die (because the others can use that 3rd wall to cover)

I think is probably the best dps ult right now.

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I literally played DPS placements last night where my GF and I gave double middle fingers to shields with Sym + Bastion.

Was super funny teleporting behind the enemy Orisa and just mowing down her and her pet Bastion as Lego Bastion lmao

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if only there was an in game emote that expressed my feelings about this thread


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the way these sym players are makes me actualy wonder if you are being sarcastic because that is literally a Fuqin slap on the wrist and people cry about it but when doom gets sledge hammer nerfed people still call him broken even though he wasn’t played until everything else was made useless

Pick rate was way lower. Try again though.

the damage change is borderline impossible to notice tbh, the only reason sym players would have a harder time killing enemies after this is because the beam actually requires more precision than before.

really shows someone’s true colors, doesn’t it?

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