Surefour with the hottest of the hot takes

Not in practice, at least in my games.

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Most of that resource budget goes to teammates, so support is like rich person in debt - it looks like one has a lot, but it’s always spent.

No, it’s that ^

People will play stuff. Some people go for hard some go for easy.

You can give people blindfold ez moira or mistake oblivious dva or a spamrat and they’ll get all kinds of ez value just running around barely able to click on stuff.

It’s better to look at what the dmg/hp breakpoints are like by aim % against movement spam by how many ‘oopsie’ buttons you can press to save yourself. Because 5v5 is much less about teamwork and much more about micro. And damage role has in general more of the harder micro. If that feels off it’s because most lobbies have aim-assist inclusion.

It’s exhausting trying to main damage and get value by making your 1 pixel crosshair matchup with their 1 pixel hitbox, in a match dominated by clunkers that don’t die to you even when they don’t know you’re there.

Which is great, for me, as it’s how you beat superior enemies. Trying to duel good DPS is mostly pointless, so key to victory is to exhaust one to the point, where they are unable to fight properly.

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Maybe most of your experiences are in OW games where the aim mechanics of players isn’t so great?

that is true, support often has to use their ‘kit’ to save themselves or take a duel.
which is silly, because the role was originally meant to enable others via less aim-demanding mechanics.

Now for dps vs. sup duel, it’s just aim (with no way to get hp) vs. aim (with a bunch of nope/heal buttons). If the dps takes too long or misses, the support friends come and dps dies. If the support takes too long, they win and the dps dies. The best the dps can hope for is to totally out-micro the support player, or die and have one of his sloth teammates clean up the support who is out of cds.

Same goes for dps vs. tanks → the interaction plays out differently, but again, the tank has better odds and taking the duel (as dps) is again ill-advised, it feeds more powerful ults, takes too long, etc.

All that to say the dps has less of that carry power unless they go total spam cheese (junkrat or maybe aim-assist reaper), get tons of resources (pocketed or teamdiff enablement), or try their luck as 1shot sniper (requires mechanical diff).

These are Surefour’s complaints, and he is completely right.

Assuming support has those friends to begin with, which usually isn’t the case. So one’s only option is to avoid engagement as long, as possible, to exhaust DPS player.

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He’s obviously trying to stay relevant with these stupid takes

He is like 50% right, 50% joking, that is typical surefour.

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Yes that’s what we’re saying. DPS has smallest window to execute and it’s entirely aim/micro differentiating. Make a mistake or miss and u just lose and get no value. Yet you’re unable to punish tank or support mistakes at the same tempo. They can make 1.5 or 2 mistakes for every one of yours. And can you imagine not having to aim (like moira or rhein or even dva yet still being mobile/escape and having more hp/regen?) It’s biased that way, and it makes the dps role the hardest - which is weird for a shooter.

You should have seen samito’s takes on balancing. It’s funny in comparison to flats who has h it the I don’t care point.

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surefur sais what i say about moira but guys here are “low elo problems”
no dog, moira is better dps than dps IN EVERY ELO

I haven’t watched it, but it’s true that Overwatch is now here to please supports.

Sombra and Doomfist wouldn’t be in the state they are in right now if it wasn’t for support players. They were nerfed to the irrelevancy because of support players complaining. Their kit is generally made to target squishes like supports, so support players complained.

DMG boost by Mercy forces other DPS to get nerfed in ways they shouldn’t be.

Your post is really biased. It doesn’t specifically state what Surefour says, you just bash on him.

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Yeah, but this is still a team game, and even with a lack of team work, you’re still getting consistent and guaranteed value.

For example, supports have Prefight value (anti-nade anti-ing a tank before the fight really starts, or Mercy damage boosting) Mid fight value (healing during the fight) and post fight value (healing up your team after the fight so they don’t have to run for med packs).

Even teams with bum supports will do this, so I really think Supports just have the most value.

Compare that to Tanks who (IMO) have great Mid fight and Post fight value mostly (with some edge cases like Reinhardt having pre, mid, and post), and damage heroes who mostly just have mid fight value (again, with edge cases), and you can see why I think the supports have the most value overall.

Right, but you’ll notice this is all oriented around a fight. Which is perfect game design IMO. You pick the role made to fight, they should excel at fighting and little more.

Supports are powerful in that they can heal and deny death. This is major in a game where killing is a primary objective, and even MORE important in a game with tanks that are also made to prevent death in a way. When a support pockets a tank, they both become way more powerful; its one of the reasons i say one shots and heroes like Zenyatta are more important that people say.

Also

Good point.

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Oh man, i miss OWL S1 Gladiators

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This is why I don’t take content creators opinions seriously nor do I put them in pedestals like the rest of the community

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A lot of what he said is true, just shoved through a hyperbole filter…Which should be obvious given his tone, but whatever. Forums would mostly disagree for obvious reasons: Everyones perception of the game on the whole is clouded by their bracket.

High rank players have zero reason to care about what happens in low ranks because metas/lack thereof never trickle upward. Low rank players only care about what happens in high ranks when they want to attempt to use mediocre data to prove a point that’s completely irrelevant to their own bracket.

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I still find it funny how Blizzard excluded Surefour from the whole Support a Streamer Brig skin thing when he was not only former OWL but still streamed OW1 regularly back then. He’s mostly doing Tarkov stuff now and I don’t even care because his Tarkov streams are great too.

He is pretty spot on about a few things.