Support Sombra Concept

This is a concept to change sombra’s role while trying to keep her identity as a hacker intact, providing a satisfying gameplay loop and lessening frustration to fight against. The hack ability is not fun to play against because it is not fun to not have any options to defend yourself. Weakening her offensive abilities will still allow Sombra to preserve her disruption gameplay style, but will make it a hard choice between supporting your team with a significant burst heal and buff for a potential assassination opportunity.

Weapon: stays the same to keep Sombra relevant damagewise to help protect the backline or in team fights

Healthpool: 50% health (112.5 HP), 50% shields (112.5 shields)

Passive: Opportunist- increases all healing and buff effects on critical health targets by 50%

Abilities:

  • Hack- permanently has the white hat perk effect healing 150HP (225 with passive) over 2-3 seconds
    Hack fill 50% of the targets magazine (100% with passive)
    Hacking health packs is unchanged
    When used on an enemy it hinders them for 0.60 seconds
    Cooldown time: 3 seconds

  • Virus- when used on a teammate, provides an attack speed buff of 30% (45% with passive) for 4 seconds
    When used on an enemy it does 50 damage over 3 seconds
    Cooldown time: 5 seconds

  • Stealth- when teammates are inside the detection radius they get a 10% cooldown reduction
    Duration: 5 seconds
    Cooldown: 13 seconds (timer starts after ability starts)

  • Translocator- returns to old translocator with a max range of 50 meters, translocator will fizzle out when you leave the max distance, and has a cancel command.
    Cooldown: 10 seconds (begins after the teleport is used)

Ultimate:
EMP: hinders all enemies for 1.5 seconds. Provides both hack and virus to all teammates with opportunist effect, for 8 seconds ult charge gain is increased by 50%

Perks:

  1. Ctrl Alt Esc: stays the same

Broadband: increase detection radius of stealth by 50%, increases stealth movement speed by an additional 40% for 100% total while in stealth

Viral replication: stays the same, only affects allies

White Hat: changes translocator to a hacked mega health pack that lasts until cooldown is refreshed
Cooldown: 15 seconds

I would love to see this concept brought to life somehow, I don’t even know if its possible to code this in the workshop honestly. please reach out if this is something you’d like to try working on.

at first glace all these changes seem quite easy. the only things that aren’t possible would be removing the original Opportunist Passive. since the workshop cant interact with wall hacks in any way. and the only hard thing that i can see right now would be the hack detection on allies but thats still pretty simple. just a few conditions for LOS, View angle distance & sorted based on all valid targets to see if its the closest to the crosshair.

Its normally at this point where i would go into the workshop to just make this for the user, but i haven’t even been on Overwatch since before the stadium gamemode came out & i dont plan to being going back onto it. i only still “played” the game for the workshop to make cool things. but i just moved onto Minecraft modding.

But i wish you luck on this endeavour and if you need advice on making the mode i will be in the forums still like always. i have high hopes for you!

how would i even go about working on this? i’d be interested in trying to work on this but my head starts to implode whenever i look at the workshop :sweat_smile:

well starting with something simple would be the health situation.

so when a player starts playing as sombra.
set max health(Event Player, 1)
Add Health Pool To Player(Event Player, Health, 112.5 - Max Health of(Event Player), true, false)
Add Health Pool To Player(Event Player, Shield, 112.5, true, false)

just dont forgot to also run this next bit of code when players stop playing as sombra;
set max health((Event Player, 100)
remove all health pools from player(Event Player)