This is a concept to change sombra’s role while trying to keep her identity as a hacker intact, providing a satisfying gameplay loop and lessening frustration to fight against. The hack ability is not fun to play against because it is not fun to not have any options to defend yourself. Weakening her offensive abilities will still allow Sombra to preserve her disruption gameplay style, but will make it a hard choice between supporting your team with a significant burst heal and buff for a potential assassination opportunity.
Weapon: stays the same to keep Sombra relevant damagewise to help protect the backline or in team fights
Healthpool: 50% health (112.5 HP), 50% shields (112.5 shields)
Passive: Opportunist- increases all healing and buff effects on critical health targets by 50%
Abilities:
-
Hack- permanently has the white hat perk effect healing 150HP (225 with passive) over 2-3 seconds
Hack fill 50% of the targets magazine (100% with passive)
Hacking health packs is unchanged
When used on an enemy it hinders them for 0.60 seconds
Cooldown time: 3 seconds -
Virus- when used on a teammate, provides an attack speed buff of 30% (45% with passive) for 4 seconds
When used on an enemy it does 50 damage over 3 seconds
Cooldown time: 5 seconds -
Stealth- when teammates are inside the detection radius they get a 10% cooldown reduction
Duration: 5 seconds
Cooldown: 13 seconds (timer starts after ability starts) -
Translocator- returns to old translocator with a max range of 50 meters, translocator will fizzle out when you leave the max distance, and has a cancel command.
Cooldown: 10 seconds (begins after the teleport is used)
Ultimate:
EMP: hinders all enemies for 1.5 seconds. Provides both hack and virus to all teammates with opportunist effect, for 8 seconds ult charge gain is increased by 50%
Perks:
- Ctrl Alt Esc: stays the same
Broadband: increase detection radius of stealth by 50%, increases stealth movement speed by an additional 40% for 100% total while in stealth
Viral replication: stays the same, only affects allies
White Hat: changes translocator to a hacked mega health pack that lasts until cooldown is refreshed
Cooldown: 15 seconds
I would love to see this concept brought to life somehow, I don’t even know if its possible to code this in the workshop honestly. please reach out if this is something you’d like to try working on.