No problem! iweiqwefiwjne
With a stun long enough to kill Tracer, itâs on Tracer to wear Brigitte down without getting into stun range. Without a stun long enough to kill Tracer, all Tracer would have to do after getting stunned is hold down E until the ability goes off. Thatâs a whole lot less work than Brigitte has to do in order to get in range and actually hit Tracer.
Youâre asking to turn what is a fairly even fight right now between a good Tracer and a Brigitte completely on its head, giving Tracer the ability to get right up in Brigitteâs face without any fear of dying. Remember that Brigitte canât currently heal without hitting something, and if she does hit something she only recovers 80 hp over a fixed amount of time.
The stun must kill Tracer or Tracer will become a hard counter to Brigitte just like she is to every other support who canât deal enough damage to kill her before she recalls. Even Moira canât compete with Tracer in high level play.
Allowing Brigitte to heal with her shield up instead of when swinging her mace would give Brigitte the sustain she needs to have to live without killing Tracer, so perhaps with that chance in place we could then come back and look at making Brigitte less able to punish Tracer. But until the dev team is actually willing to take that rework suggestion, Tracer needs to die.
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Pointing out winrates automatically makes your argument weak.
Ryu is the most picked character in SFV and not even close to being the best. -
Why do people think that a harder character play should equal being effective? Doesnât matter that Mei is not as hard as Doomfist. Doesnât mean Doomfist gets to be better. This is OW The easy mode FPS stop it.
The fact that she heals herself while attacking has been the biggest problem with me, and her shield health.
I think if she only healed her team while attacking while her team whosâ attacking AROUND her gave her healing would encourage her to stay with her team.
Something Iâd like to point out: the stat sites can no longer provide accurate data. Private profiles mean they canât get a lot of data now. Anything generated since that update has to be taken with a grain of salt.
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Why should it? Winrates tell you a lot about a characterâs viability in the meta when you compare them alongside pickrates. Pointing out that a character has a high winrate and high pickrate is a good correlation that they might be overtuned. And a character with a high pickrate, high winrate, and objectively lower skillfoor should definitely cause some concern. Those that say that winrates donât mean anything are just being dense. You might have to look at the whole picture, but they provide objective information which is always helpful when looking at balance.
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Because itâs good game design that higher skillcap heroes should generally be more rewarding to play when mastered than heroes that are easier to pick up and master. Doomfist IS better than Mei in the higher ranks where people have mastered his kit. Heâs significantly less effective than Mei in lower ranks where people donât have the mechanical skill to play him well. See? Good game design. Thank you for proving my point.
Iâd like to see something like this too. Something to raise her skillcap.
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Again I pointed out how stupid it is. You learn nothing from them.
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Bad game design makes âhigher skilledâ heroes more rewarding.
Good game design has all types of characters balanced around team play. People who talk about âhigher skilledâ heroes are salty scrubs who think they are better than everyone and should get rewarded.
Dancing back and forth with dashes out of Brigitteâs stun range takes a lot more work than Brigitte walking forward with her shield up. The geometry of the maps mean that Tracer will not usually have room to just keep backing up and shooting down Brigitteâs shield, and it takes a while for her to break it.
Tracer still has to fear dying. If she gets hit with one primary swing, sheâs dead. She has about half a second to react to the flail for her to recall or she still gets one-shot. And weâre talking, IF thatâs not enough time for her to whipshot. I think at this point itâs a small price to pay for the overall health of the game.
I honestly really want to see that kind of rework. I really donât see them reworking her since she just came out recently. Maybe next year.
No, itâs good game design to make sure that all heroes are easy to pick up and play. Itâs terrible game design to have certain heroes be objectively better when played well compared to another hero played at the same level.
The solution here isnât to nerf âeasyâ heroes, itâs to give all heroes a set of abilities that are both easy to use and rewarding to master.
Personally she has made this game much less fun to play
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Yes you do. You objectively learn what that heroes win to lose ratio is. You can use that information coupled with other information like pickrates to make inferences and suggestions.
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Bad game design rewards skill. Ok. âPeople who talk about âhigher skilledâ heroes are salty scrubs who think they are better than everyone and should get rewarded.â People who ARE better than everyone SHOULD be rewarded. Tracer takes a lot of effort to be good with. Torbjorn is much easier to be good with. Tracer should be rewarded more in most scenarios than Torb because of this. If every Torb player was as effective as a GM Tracer main this game would go straight in the garbage. Iâm not saying that lower skill heroes should never be played over higher skill ones. Iâm saying the higher skill ones should have incentives for mastering them and lower skill ones should be less incentivized in higher tiers of play.
A fellow support main.
No she does not need another nerf.
Sincerly an Ana main.
And thatâs the way the balance team has been going. Hanzo became more skill-rewarding with his new kit and so has Sym, but until they rework every hero to have a solid skill ceiling, âeasyâ heroes like Brigitte and Torb shouldnât dominate heroes that actually take time and mechanical effort to master.
Alright im done talking to you. Your comment pic, your mains, all tell me you are just someone who thinks they should be better than everyone else just because you think they are more skillful.
Tracer being better than Torb is a load of garbage and bad design.
Get over yourself.
Yep. Iâm a firm believer that effort and skill should be rewarded. Bye.
Tracer being better than Torb is a load of garbage and bad design.
Get over yourself.
LMAO! The âbadâ design is that Torb doesnât have enough skill expression in his kit like Tracer does. Donât complain that Tracer is better than Torb. Complain that Torb canât be as good as Tracer.
As a fellow Ana main who also plays a lot of Sombra, as well as Zarya as well:
NO, SHE DOESNâT.
Is there a character with an easy to use weapon that also has headshot damage?
YOUâRE A BRIGITTE MAIN. You have 14 hours on her and 23 on Ana and Ana has been out for 2 years and Brigitte has been out for 2 months. Not biased at all.
Things that would be nice:
- no more attack shield cancel - Rein needs time to activate his shield, same mechanic should work for Brigitte as well, with same timing
- no more Reinâs charge, and Doomfistâs RP being canceled by stun - thereâs no reason for that