Thank you for validating my stereotyped opinions of self-identifying support mains. Your grasp of the game is very shallow and you would be easy silver-rank fodder if you played this game 5+ years ago with that mindset of yours. Believe it or not supports or their teammates shouldn’t be unkillable just from simple teamwork. It’s not a support players responsibility to literally keep an entire team alive even with the help of another support every fight. That was never peak Overwatch. It is in fact okay to die some fights as a support player in a HERO SHOOTER, and no a team shouldn’t automatically lose a fight or depend on you in order to win fights at all. OW2 is a terrible game with terrible gameplay balance, and catering to entitled players that hyper value player-preservation by giving them OP powerlevels is partly responsible for why this game has virtually no players left despite going f2p.
It’s worse than you think. Launch Mercy only healed 50hps, single target. Support powercreep really got out of hand with multi-target burst healing and overloaded kits, starting with Ana and spiraling slowly since that moment. All these support defenders really have no idea what they are talking about if they already forgot about the game’s initial support design with the original four.
You think your rank matters, rofl that’s so cute… Anything that has potential to heal will be stronger then those that can’t from a potential health side, any nerf supports get you will still say it wasn’t enough… All this will do is make supports turtle more which in turn will make them even harder to kill… Might even slow the engagement, from the sounds of it there gonna do something with ability C/D, which in all honest i will have my ability when i engage so won’t really change much, just need to kill faster and be more meticulous with my kills…
Not you mention your just as biased, any nerf you do to supports, who is the number 1 target it will always be supports, your not gonna go supports were nerfed ignore supports kill everyone else…
Sure, on a smaller scale I agree, but were talking about two entire roles of players mutually agreeing that Supports are unbalanced. You cannot deny the fact that players are saying this one specific thing is too strong on such a large scale as they are. 2/3rds of the game’s player base should at the very least bring into question the strength of said complaint. You don’t just spontaneously get large crowds of people complaining about the same thing because of “skill issue” or “emotionally biased opinions.”
Exactly, so you just give Supports better evading tools, that way they no longer need to DPS.
I don’t mind if your doing 10,000 damage as a Support, as long as your rooted in place for ten seconds, have a rate of fire of 1 shot per minute, and are only capable of doing 2 HPS. If you’re going to be able to heal your team faster, then I can damage them, then you shouldn’t be DPSing and vice versa. Y’know… balance. Risk and Reward type beat.
Not quite. My job as DPS is to kill and my priority is to kill the enemy Supports because they are stopping me from killing the enemy team. That is also the job of the Enemy DPS, so now I’m required to be in 2 places at once which is physically not possible. If I stay in my backline, then my tank gets shredded for free because I’m not there to help minimize focus on them. If I push up to help my tank, my Supports are left to fend for themselves, but they aren’t guaranteeably dead like my tank would be. With me splitting the focus of the enemy, my tank is more free to help defend the backline if need be. This whole system falls apart, however, when the Supports have the capability to kill me faster than I can kill them (i.e. being able to do tons of DPS while also healing at the same time) because I can’t engage anyone other than the enemy tank (which makes tanking even more miserable) without risking nearly guaranteed death.
Yeah… so does every role… that’s just the result of multiple unique playstyles being mashed together in a match.
If that were even remotely true, I would also be complaining about my DPS duo and my tank, but take whatever cheap points you need if it makes you feel better. Quite an ironic statement for someone with “Empathy” as their username to make.
The Irony
I always look at what I’m doing wrong and what I can be doing better. That’s why I frequently watch my own replays and perfect my approach. It’s also why I dump hours into calculating the numbers for a wide variety of stats like damage per pellet, heals per second, cooldown times, etc. so I can know the min/max of every scenario. That’s why its very apparently obvious to me that some heroes have it easier than others with how little is required to succeed with them. That’s also why I spent 100s of hours practicing against a wide variety of players who specialize in playing their favorite heroes, so I can understand the quirks of a skilled player and use it to my advantage.
I know how much easier it would be for you to brush it off as me being “too arrogant/egotistical,” but unfortunately I’m more than aware of my own issues and how some players are quite literally just better.
Right, but even a bad player can hit a Kiriko headshot with ease because it’s designed to be easier for them. I’m not losing to a skilled player, I’m losing to someone who happened to hit somewhere within a 3 mile radius of my head and was rewarded for it while I spend years perfecting the perfect approach just to be denied by a Suzu/Lifegrip carelessly lobbed in my general direction.
Also there should be no such thing as “effective” heroes when the players are of different skill levels. If it the enemy player is visibly bad, they shouldn’t just be able to pick a hero and instantly deny your existence. That’s a hard counter which OW2 was supposed to remove from the game.
No actually, I have quite a bit of respect for skilled Support players like Eskay, Bogur, and Frogger. I believe Eskay even agreed that Supports weren’t defenseless at the start of OW2 when lots of others were complaining about it.
And no, obviously not just you. Surely it can’t be that hard to comprehend that it was a collective effort of whining skill-less Supports that willed it into existence.
If healing wasn’t so insanely high, sure you could keep your damage to defend yourself, but in no universe would any sane person think that giving Supports immense self-heals and damage is at all fair. Not to mention the escape/immo abilities. It becomes literally unkillable at that point.
Would be nice if quoted these things so I could tell what you’re referring to.
Swapping is not skill and this isn’t what I was referring to. Sure you can switch, but this doesn’t fix the issue of a hero being permanently unplayable because their entire shtick is being undone by massive amounts of healing. This also just cements the idea that you think hard counters should exist.
Nobodies asking for mountains to be moved. I just want to be able to play specific heroes without being hard-countered by the entirety of the Support category.
When they say supports i dont think many ppl have an issue with lucio,mercy or moira their all pretty balanced or even under performing. Its the rest that are the prob then add the role passive in which ironicly are pretty much pointless for the mentioned balanced supps an you get a landslide effect. Im a supp main with over 1500 hrs as supp im now playing dps cause how op they are an when i do play supp the rare times i pick one of the 3 i listed above. Signed supps need balancing asap.
laughs in Roadhog, Junkrat, Symmetra, Orisa…