Big fn deal! This game in it’s core is not a moba. The comparison is just silly. If i want something like that, I’ll go play a moba or an mmo but I don’t want that so please stop making silly comparisons.
Mercy doesn’t even break the 500 damage mark.
Ana barely breaks the 4k damage mark.
Lucio, Brig and Moira barely break the 6k damage mark.
The only damaging support is Zenyatta. He deals little under 10k damage per game.
Only one tank in the entire game deals less damage than Zen, and that’s Winston.
Even Rein does over 10k damage. Supports aren’t lethal in this game.
Thank you, my hands have gotten pretty red after all that hard clapping.
By Common Sense. Overwatch Isn’t A Traditional MOBA / MMO Game. Nor Is It A Traditional Shooter. They Can Do Whatever They Want With Healers / Tanks And Don’t Give A Rats Grass What You Think. It’s Time To Let It Go. Deal With It Or Play Something Else. No One Is Keeping You Here To Play The Game.
You Know, I Never Said Anything About Me Having An Actual Problem With Tanks Or Healers Doing Too Much Damage, I Simply Mentioned That It Wasn’t A Traditional FPS Just As You Said It Wasn’t A Traditional MOBA/MMO, Both Of Which Are True. The Fact Of The Matter Isn’t That Tanks And Healers Do Too Much Damage, It’s That The Game Is Just Completely Unbalanced In Their Favor, And People Seem To Want To Ignore That Imbalance For The Sole Reason That It’s Against DPS. Whenever Any DPS Is Viable, You Will See Large Groups Go Up In Arms Against Them. Yet When There Is Any Similar Reaction To Tanks And Healers, Those Who Try To Call Out Those Heroes Tend To Receive Backlash, As Is What Is Happening Between Us. I Say That There Is Possibly An Imbalance Towards Tanks And Healers And You Instead Say That I Should Go Play A Different Game, Yet If Someone Did The Same Towards A DPS, There Would Be Mass Support To Make That DPS Be Nerfed.
And I Didn’t Put On The Gloves From GoatsOfLegend Because I Didn’t Want Them To Get Ruined From All The Clapping.
Also, please don’t make me respond with clapping anymore. My hands hurt and it took me 10 minutes to type that out.
And I Couldn’t Care Less Whether Or Not Your Fingers Hurt Or If You Don’t Want To Put On Imaginary Emoji Gloves. I Clap When I Want, Where I Want, Wherever I Want. If You Don’t Like Being Clapped, Don’t Reply, Simple.
Point Is, Whining About A Game Will Get You No Where, Especially If It’s About Making Changes To A Game That Will Never Happen. Overwatch Has Healers And They Have Tanks. They Have Made The Conscious Decision To Make Them Do Damage. They Aren’t A Traditional Shooter, And They Aren’t A Traditional MOBA Either. If You Don’t Like That Concept, Overwatch Isn’t The Game For You. Sounds To Me That Ya’ll Are Just Whining About Nothing Honestly. It’s Not A Complex Concept To Grasp. If You Don’t Want Healers Or Tanks Doing Damage, Don’t Play The Game. Aint Got Nothing To Do With DPS Either, That’s Basic Video Game Mechanics That The Devs Chose To Include In The Game. You Can Take It Or Leave It. Either Way, It’s Clear That They Couldn’t Care Less About MOBA Or MMA Purists Who Want This Game To Be Exactly Like A MOBA, A MMO Or A Shooter. They Made Their Own Choices In The Game, And Have Their Own Reasons For It. Don’t Like Those Reasons. Don’t Play. Babes
not true? on every moba supports deal a surprising amount of damage if ignored which is exactly what happens in overwatch
Take Janna from league of legends or Soraka even, stand there getting autoattacked and you’ll explode out of this world
Stop with the damn clapping, I and I’m sure most people stopped reading them after the first one.
This would be a very boring game for tanks and support if they couldn’t deal respectable damage. Their primary damage is still lower than offense heroes across the board. On top of flat out better dps, offense heroes also have some combination of:
High lethality ults: barrage, blossom, blade, etc
Burst cds: storm arrows, helix rocket, dynamite, flash+fan, etc
High raw potential dps: Widow, Tracer, Reaper, etc
Lethal combos: Doomfist, Genji (nod to Ana as well, but they requires investing all long CDs and all of her team fight utility to do)
Supports are not going to carry the day with their damage. In low tiers maybe a Moira or Brig, but that stops working really quick.
Except OW is not moba and you have to aim to heal or kill.
The supports that can heal all the time provides lower heal over time than those who have it on cooldowns.
It’s an FPS after all. Don’t want anymore low-skill heroes that don’t require aim added, do you? /s
Don’t Tell Me How To Live My Life.
HE PROTECC HE ATTACC BUT MOST IMPORTANTLY WE DONT WANT THIS TREND TO COME BACC
I think you’re argument is fundamentally flawed.
How often are backline support being dived on in HOTS? Never. How often are backline support being dived on in Overwatch? Always.
Are you suggesting we essentially remove support dps? In which case what do you suggest supports do to defend themselves in Overwatch when their dived on? And your response is not allowed to include the lame cop out answer of “that’s what the rest of the team is for”.
Clap with your feet
Would be better if having 2+ supports in your team was just an option, not the absolute necessity to have a functional comp.
Well, it isnt. 1healer was my standard setup in the dive meta. You can even win without healing, you just have to adjust the playstyle. 2 Healer is just the more comfortable playstyle, you can play more agressive and arent punished for your mistakes because the supports will safe you.
TE suggest Supports cant deal damage and should run out of healing. So who wants to play a role who can not doing anything after 20 seconds in a teamfight?
Not anymore. 1 healer was fine in dive meta, nowadays it only works when you outclass enemy team by a long shot.
This only addresses the fact that supports can defend themselves, but I don’t see the link between getting dived and having unlimited healing resources, which is another major point of OP’s post.