Suggestions for Mercy from someone with too much time on her 📝

Regarding Valkyrie:

(Did not quote properly, sorry)

I would go even further with a 8-10 second duration and more potent effects. 12 seconds of 90 HPS/45% damage increase on a single target and one (potentially 2 if the player uses Mercy’s pistol) use of Resurrect at half the cast time is pretty underwhelming for an ultimate, especially considering that you are simultaneously proposing a 20% charge requirement increase.

This is better than what we have on live servers, considering that it actually requires target prioritization, but it still leaves a lot of other problems with the ultimate:

  • Flying as far away from the fight as possible and therefore being completely disengaged is a good thing, as it minimizes risk without compromising any reward.
  • Valkyrie is still underwhelming and underpowered when compared to the ultimates of other healers (although this kind of has to be the case if the developers insist on keeping an ultimate on Mercy’s E).
  • Free flight without any limitations other than flight speed just isn’t interesting; Guardian Angel is far more fun to use, yet the only targets to use it on are the ones on the ground when your objective is to gain altitude.

If Resurrect must stay as an E ability (which I prefer that it does not), this is the way to go. The cast time will still be a pain in the rear, but I could set that aside because I would actually have interest in playing Mercy (and Overwatch, for that matter) again.

Now that I’ve criticized your suggestions, I might as well leave some of my suggestions here for others to criticize. These suggestions are pretty old, and I’m literally copy/pasting the following quote from my last megapost:

6 Likes