Unfortunately due to problems I can not seem to rectify, my PC occasionally experiences drops in connection when entering matches. This is not a problem with my router, dongle, whatever (I have tried everything; it is probably something to do with the motherboard and there are others in my household playing OW without this issue). This is frustrating when getting into a competitive match, disconnecting and 30-ish seconds later the match is cancelled and I am faced with a ban and a penalty, even if I rejoin as the timer is counting down. Most of the time however, I have no problems at all e.g. establishing connection to the servers, ping etc.
I am sure that there are many other players like myself who experience these kinds of minor issues that majorly impact their gaming experience on Overwatch. I know it is hard, maybe impossible, to distinguish genuine leavers from those who DC so I understand why we receive the same penalties.
However as a suggestion, I feel that a longer threshold of time between a player disconnecting upon entering the match and the match cancelling could be implemented as it takes around a minute and a half for the match to actually get started anyway. This would give the chance for any unlucky DC’ers to jump back into the game and avoid any unnecessary penalties.
I want to note that the match does not cancel when a player disconnects mid game so I don’t see how it would be any different, as either way the team with the leaver will be at a disadvantage.
Would this suggestion be viable? I would like to hear everyone’s thoughts on this.