Before we can have a discussion about this topic, which is an issue in every single season, we need to admit that the current SR system is not that good. Regardless what you may think or what blizzard says or even if they provided evidence to support their claim, personal performance does not matter even if you lose. Dropping 40-50 elims with 3-4 golds in a loss usually nets you 21-23 SR loss. And before any of you claim that the above scenario is not very good, we can check out your profile to see how you fair against this hypothetical scenario. The above scenario is good even with a win. Even if you disagree with my suggestions, please feel free to add some of your own and be constructive.
Also, we need to accept that my proposal or any of the suggestions in this thread (or in this forum) are not perfect but a needed step in the right direction. We need to consider the good performance of losing players when they are playing well (high elims, damage, playing the objective, high accuracy, etc).
I think the first step to addressing this and kicking off this convo is simply adding a +gain per medal.
Now, you will argue that people will play for medals and not for the win. Not necessarily true. If you have a high(gold) objective time and high(gold) objective kills, obviously you are not going solo and rambo. You are trying to stop the other team from capping the objective. It is clear that you are trying to win and not just doing your own thing. That is a positive in my book and I would want this person on my team even during a loss.
You may argue that people will see a loss coming, see a gold or two that they have and fail to switch off just to keep their golds. True, this may happen in some cases and we cannot prevent all unfortunate greedy scenarios from being realized. But what if the person is also the only one putting out a decent amount of kills. Wouldnât you want him/her to stay dps? Hes the only source of damage you have at that moment.
Subject to change:
+3 SR gain per gold medal
+2 SR gain per silver
+1 SR gain per bronze
Assume a normal 21-24 SR loss.
A player with 2 golds and a silver will see the following rank decrease: 21- (3+3+1) = 14. His/her rank goes from 2500 to 2486 instead of 2479.
Maybe the next game he wins and goes above 2500 . This is good and allows the player to feel like he or she can climb a bit despite some losses and being on bad teams so long as he or she plays well. Currently you can win more games than you lose in a night and still come out in the negative. That isnt right.
Lastly, we and blizzard need to step out of the mindset of working around the marginal cases and scenarios. Early on in Overwatchâs life they removed the âavoid playerâ button because one high skilled player saw insane queue times because everyone avoided him (I think he played widow). The result of this was that for years we continued to get into matches with highly toxic players and people we did not want to be teamed with. Eventually Blizzard put this feature back into place, but not before all of the big name streamers (ex. timthetatman) left the game because trollers and stream snipers targeted him and caused losses. Tim could not avoid these players and created bad experiences. This happens to a lot of us. We need to stop making arguments and cases for the minority and start thinking about the majority and player retention. If a large swath of your playerbase stops playing each season because they do not see any progress they make regardless of their performance, how is that good for the game?
Open to constructive feedback and suggestions.