Stopping camera-mode switches, possible?

When using their shields, Rein and Brig, the camera changes angle. This seems hard-coded into the ability, but does anyone know of a way to prevent it and still allow them to use their shields?

You probably already tired it, but try to activate a new “strat camera” action during while they are in 3rd person.

Tried this, but doesn’t have any effect at all. It’s not even flickering.

	conditions
	{
		Is Button Held(Event Player, Secondary Fire) == True;
	}

	actions
	{
		Start Camera(Event Player, ..., 100);
		Wait(0.016, Ignore Condition);
		Loop If Condition Is True;
	}

The dots are not in the code, just the vectors were soooo long :wink:

I know that during emotes your facing directions stays the same, I would guess that it’s something that we can’t control, sadly.

position: eye position
direction: eye position + facing direction

doesnt seem to long imo

btw, why do you loop the action. If Im not mistaken, the camera reevaluates its positions automatically.

Because of possible timing issues. If my event handler ran before they switched camera mode they would override my settings. It seems that they use an entirely separate camera that they switch to, and that I can’t affect though.