I’m guessing this is Bob?
Look man, you gotta understand what I’m trying to say. I’m not saying that nothing anyone ever does or no decision ever made could cause the issues people experience.
I’m saying that people falsely blame a neutral, efficient, matchmaking system for issues actually caused by players themselves or game design decisions.
In other words, you can’t say “FIX THE MATCHMAKER” because there’s nothing in the matchmaker to fix.
You probably are smurfing in silver, as it does look like you can play Soldier at mid-gold. Think about what you have to do to prove that it’s THE MATCHMAKER rather than BOB that is causing two different SR values.
First, you have to actually play them the same way. Looks like you’re much better on Soldier and Ashe than Hanzo and Genji, so if you started playing only those characters, then we’d eliminate that confounding factor. You can’t blame a matchmaker if you play two characters at two different levels.
Second, you have to play them at the same time, or close to it. Which, you may, but to really show this you’d need to play a few games on one then a few on the other. If you have a “day” account and a “night” account, though, then you’re gonna get two SRs and you should expect that. You can’t blame the matchmaker for your fatigue or playing in a different pool.
Third, you’d have to treat them equally, which here is where I really doubt you. You’re human, right? You are a human with some ideas about a neutral matchmaking system that leads to frustration with said system and teammates. Do you really play the same way after a loss in silver than you do after a loss in gold? You SURE you don’t tilt a bit more, or punish your bad teammates a bit, or give up quicker? This is really the reason I push back, why I say that the conspiracy actually makes people worse, etc. I simply don’t believe that people play as well when they believe the conspiracy rather than believe that SR will eventually catch up with skill. Do you go into every game thinking “ok, I’ll do my best, maybe get a setback, but I’ll enable my team and if we still lose, carry on”, or are you thinking “worthless matchmaking system gives me useless potatoes and I’ll never advance”. C’mon. You have enough posts that we both know the true answer to this.
I don’t know why people don’t simply blame the true culprit of SR variations. They should have instituted SOME kind of “hero SR” to show you how you do on each hero. But again, game design issue. Just like 6 players per team, problem with ranking, game design issue. Using 5000 discrete levels of SR…game design issue.
The best case that you can make that it’s a matchmaker issue and not a game design or player issue is the implementation of PBSR, but some people want it stronger and some want it weaker (and some want it both, which, umm…) They want this based on their particular theory as to why they’re not climbing like they should.
People want an instant skill-determination. The MM we have is fast, but it’s not Omniscient. Player issue, this is as good a theoretical system as it gets.