"stop holding button" not stopping player from holding button

the code:

stop holding button(primary fire, event player)
wait(.001) [increased and decreased wait, no effect]
loop if(holding button(event player, primary fire))

According to the inspector, this loop runs MULTIPLE TIMES. Plus, according to the inspector, there’s no other code which is telling primary fire to hold down the button between loops.

“Stop Holding Button” only stops the effects started by the “Start Holding Button” action. I think “Disallow Button” would be what you want.

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