and make tanks even more reliant on supports?
Haha No.
and make tanks even more reliant on supports?
Haha No.
In defense of these tanks, they don’t have a way to block damage, aside from Ramattra who has a shield that lasts for about 5 seconds and can only be placed in Omnic form.
All of these tank heroes need to be able to absorb damage because it’s the only way to keep themselves alive and “tank.”
Having reworks for these abilities could work for characters like Roadhog, but definately not Ball since he needs to go into the enemy team for optimal piledrives.
I’m just gonna come out and say it: I fear a one-trick ball more than any Orisa, Roadhog or Ramattra.
To me, Hammond is like old pre-buff Tankfist. In the hands of the average player, pretty weak and useless. But in the hands of someone who understands the intricacies of his kit and how to make the most of him? Genuinely nightmarish.
I honestly think the only real problem Hammond has right now is that if he takes a lot of damage, he needs to either scour the map for all of the health packs, or park himself in his team’s backline so his supports fill his massive health bar back up over the next 5 to 10 seconds, in which a lot could happen. They say they’re thinking of buffing Hammond’s shields to give him some health regeneration or whatever. If this happens, Hammond is going to be disrupting teams, isolating and eliminating backline targets WAY more often. The good Hammond players will, anyway. The bad to decent Hammond players, not much will change.
Looks like someone hasn’t found how to take on these easy tanks yet and rather them be nerf instead of learning.
stop giving push to not die buttons on supports then, especially when theyre teamwide.
by that same logic we should not allow mechanics that prevent deaths with little to no thought or skill required
the things youre post is founded upon is the essence of the game like it or not. most tanking abilities are healthier for the games especially since they arent win condition cooldowns
bro i hate this narrative that support is soo punishing when EVERY SINGLE MATCH the supports have less deaths on average than tank and dps.
they want their cake and to eat it too.
support players are probably about a 1/3 of the game but like 75% of the forums
I love when I have a good hampter on my team. I pick Moira and we go exploring behind enemy lines
The irony is that Ball is like Roadhog. In OW1 anti-heal, and DPS stuns combined with the lower TTK on tanks kept Hog from ever being too busted. Ball is similar in that the only thing preventing him from ruining your life are the number of hard and soft counters that ruin his. Even then really good Ball players do insane work.
The issue is not having heavy damage mitigation.
It’s having heavy damage mitigation too often. Hog is fair since he got nerfed. She at least needs to survive and you get charge for shooting him.
Ram and Orisa are pretty bad for that right now. Doom probably has the most well balanced version and even then it’s still bad for him because it slows him down and he entire kit crutches on it too much :c
Ram is insanely squishy without nemesis form & ball literally has to slam into the middle of entire teams and run into them
They are entitled babies. We’re talking about players that think they are owed a thank you when they heal you. I’m like no I’m not thanking you for doing what you’re supposed to be doing.
Way to change the actual thing OP , all we heard was:
“Stop giving Tanks abilities to soak damage in a short period of time”
OP when those abilities are not used/blocked
“Dude, just stop hiding and tank some damage, what are you doing?”
You realise that Tanks are composed of bonus HP , Blocking/Space claiming skills AND Damage absorb abilities right? Thats like asking to not give DPS anything that does more damage than a single bullet.
The only one of these that gives me trouble is Ramattra. Have you tried adjusting your strategy so you and your team can take out a healer first? Have you tried a Zen and his team-wide DPS boost?
These are ALL TANKS bro… they are supposed to be durable.
Even more unsurprisingly, you cannot headshot Orisa during fortify or Javelin spin lol
Damage reduction / resistance is not only needed for tanks in some manner, but is part of the fantasy for playing tanks. Not just in this game, across RPGs and other various games where tanks are a thing.
The whole point of the role is to not die and enable your team. Whether it’s through shields, raw damage reduction, life steal / self healing, etc. These are all pretty common tropes and there is nothing actually wrong with having them.
I could see specific complaints about how some abilities function, but this reads more like you just… don’t like tanks. Which is totally understandable, there are other shooters that just don’t have them.
Homie… You act like I disagree.
I hate suzu. I hate immortality field. I hate sleep dart. I hate anti nade. I hate both damage boosts abilities.
If anything… support role is the one I despise the most! That role was designed by a toddler on an etch a sketch.
And everyone here seems to think I want the entire role to die, meanwhile I literally listed… 4 heroes? And one of them I literally said was weak, and would just be hard to balance and his entire shtick would become “he’s hard to kill” if they never decide to lessen his survivability.
Maybe I should’ve rephrased it.
It’s less about the push to not die buttons. It’s the fact they can juggle those push to not die buttons, with other abilities that let them live through the push to not die button’s cooldown, and then proceed to press it again. And then continue that loop.
Yes tanks should be durable. But they shouldn’t be practically unkillable. Which is exactly what orisa and ball are, and borderline what ramattra is. His a little less so because his shield is eh, but if your team doesn’t walk past the shield to pressure him… you can’t really do anything about that. Especially when his nemesis form is only on an 8 second cooldown.
I also love how I literally said that my main point is that it these people would be hard to balance in such a way. Because then you get messes like orisa, who are a mission in itself to kill, but at the same time. Walk around melting people.
Hell, if the best counterplay to a tank… is to ignore them and go for everyone else? That is a literal issue. The tank has become so hard to kill, you are better off not even trying.
Durable and unkillable are 2 different things. They can be durable (sigma, rein, dva, winston) but unkillable? No. (although you could argue hog’s being unkillable comes from kiriko more than himself. So we’ll toss him up as a combo issue and less of a him issue.
oh i agree with you too
the thing is, the issue i have with tank CDs doesnt pale as to how broken support CDs are
God forbid tanks be tanky.
its the supports in the backline going unpressured
i find myself as dps 1v2ing the backline while my team focuses the orisa thats cycling their CDs while also being healed.
i think it has to do to how crucial supports are to a team fight and why they should always be priority targets. orisa creates space unlike other tanks because shes effective at that at all ranges. same with other tanks. the moment they get focused with no resources they fall over.