Exactly. I would be fine with the current backfill system if the rewards were actually good. Give a whole lootbox or at least 1000 EXP.
Overtime?
I do think harsher bans are in order, but 5 days to a week is waaayyy too much 
ā¦Did you read the rest of the post?
30 seconds looks different on maps.
If you are defending a point vs attackers, then you would have more time than chasing down a payload.
And as they said, overtime.
Anyway backfill is for QM and Arcade ⦠nothing important
Yeah with role q and the waiting room q increase can be really annoying. If I want to play dps and wait 15 min for a 30 sec defeat screen.
i was about to edit my message about that 
But we still dont know about Q time
Oh yeah because overtime goes on for that longā¦
The last 30 seconds of the countdown timer. Is that better wording for you?
In my experience overtime can be 3 seconds⦠or near 2 minutes. What Iām implying is that the timer on the top isnāt necessarily representative of how much time is actually left to turnaround the game and it is near impossible to determine that.
im actually also getting irritated with this when i do want to play the game and its 99% done or even get thrown into a done match that was a defeat i have however been thrown into a match that was thrown on the winning team as it shown Victory before i could select a character but after a certain point in the game if someone leaves then that spot should remain vacant as after a certain point its rather rare to turn the game around for that team if they are the losing one though ive managed to do it only once
If your time is so limited that a 60 second loss is that big of a deal then honestly you have zero time to play as is and should not be playing at all.
Besides, you would have likely spent the same amount of time in queue waiting for a lobby. Possibly even more.
Iād be less mad if they gave me credits instead of xp
You answered your own question.
I donāt want to queue 2x.
If I have 20 minutes set aside, thatās enough for queuing and one game, but it might not be enough for 2.
I would have rather spent another 20 seconds or so queuing for a new game, the spend time for that queue + finish bad game + queue for a new game.
There are fewer leavers on the PTR. I think 2-2-2 helps.
Then donāt? If you remain in the lobby the chances are very high that lobby continues with more matches.
Even if it doesnāt you get priority for next available match due to remaining queued.
Once again, if backfilling prevents you from playing a full session due to your lifeās time constraintās then you do not have time at all and should not be playing.
Last time I checked, I canāt stop myself from being put into a backfilled match.
20 minutes is enough time to play a game.
An this thread is about wanting to get rid of backfill.
Which is also why I included that.
Probably right, ok then lets say they get the current -75% reduced exp (QP) which currently happens now then if they continue to leave games around 10+ they get a 24 hour ban after the first offensive after 10 leaves within a 24 hour period. After the 24 hour ban is up they must play a full match and not leave to remove the -75% exp penalty.
If they leave again in this time frame, they get a 48 hour ban! and thus keeps going up and up. The system can notice if they havenāt been online too and it will tick down plus it can decay after 180 days (those bans can fall off) like how it works now I think,
Two thing that means absolutely nothing and costs time.
Itās a loss loss situation.
I would tweak it a bit:
If they leave 10+ they get a 24 hour ban.
When they come back in, they still have exp penalty, with required number of games to get rid of it.
If they quit during one of those games, they get banned again.
But I think it should reset every week or so.
I agree, itās quite annoying. Really all they need to do is just make it so matchmaker disregards ongoing matches which appear to have less than a minute of play time left (not accounting for overtime of course).