No it’s not. 30% steadfast was fair because it limited how much you could control Rein but it still allowed heros with boops for peels to have their intended effect.
50% makes all those abilities useless. (except maybe Ashe’s boop becaus even if you don’t move Rein she boops herself out of range)
I agree and one of the reasons it’s so horrible is because Rein is so powerful there is no reason to run anything else. ALONGSIDE the fact that they nerfed the hell out of so many other tanks.
I think it’s pretty clear many tank players dont like him based on how often my other tanks insta lock on zarya these days.
I mean, it could be people really just love zarya right now, but I think it’s pretty obvious when people snatch her at the literal first instant of character selection that they’re avoiding main tank duty.
My first experience in Blizzard balance was World of Warcraft circa January 2006. Back then it wasn’t unheard of for Blizzard, specifically superior Jeff Kaplan, to authorize changes to the game based on what the developers felt was necessary at the time, regardless of how people felt about it. I enjoyed that type of development. Having concern about how players feel is the biggest mistake Blizzard has ever made, and the main reason I have reduced my respect for Kaplan.
^^^
Evidence for my previous comment.
Having no gun in a game where every other hero besides one support has one is a huge damn weakness. You do go on to say that “with proper support” but that is slightly unfair as that can be said about much of the cast in regard to how well they can perform with help.
The displacement is also its weakness. If the enemy player jumps when they get hit, it places them out of range for the next hammer swing. It used to not do that when the game was released. A bug that Blizzard baked into the game and never fixed.
Reaper, Pharah, and Hanzo all do quite well against Reinhardt, on their own. Not to mention that Reinhardt has zero ability to deal with Pharah or Hanzo, and you have to outplay Reaper to beat him. I don’t even think that point is debatable. These heroes and their design are 100% the opposite of Reinhard, and why it is difficult for him to do anything while they are present.
I personally, just me, think this has way more to do with Blizzard jank as hell physics on displacement, and very little to do with Steadfast. It is true, Steadfast is the reason Reinhardt cannot be displaced easily, but if the physics of displacement were coded correctly, Steadfast as it is now, may not have been needed at all.
Examples: I have had Lucio aim at the ground and somehow displace me backwards. I have had Pharah use her displacement rocket at my feet and it has boosted me forward.
If Blizzard never changed the physics in the game, or at least made them more aim reliant and not random, then we may have never needed to create a mechanic to avoid them.
That being said, I was never on board with only Reinhardt having a displacement passive. I have always felt all tanks needed some way to hold position without being thrown around. They are tanks after all. My other recommendation was to add diminishing returns to Overwatch, which I still think needs to happen.
I have never asked for Reinhardt to be buffed. My entire theme since the beginning of the game is that Reinhardt needs all his bugs worked out first. Then Blizzard should look to see what they think should or should not be changed. I guess its too much to ask for things like Charge, a skill almost 4 years old, to have reasonable hit detection. Or you know, make it so Genji can’t just double jump to avoid Earthshatter. I live in Anchorage Alaska, and no where in our “how to survive an earthquake” manual does it say “just jump super high stupid”.
Eh, I didnt note much of a difference during the height of Orisa. I think people just dont like playing anchor tanks, and arent confident in playing dive tanks. Blizzard needs to find more main tank concepts, that dont leave people feeling locked in to one or two characters for the main tank role.
They should give all other tanks 30% steadfast (big tanks aren’t supposed to be pushed around like a thin Tracer), and lower Rein’s shield a bit to somewhere between 1500-1200, but keep the regen.
You know there are other solutions to this than nerfing the only consistently useful tank in the entire class. There’s a reason the tank queue is the shortest by a mile.
The reason he’s the only ‘consistently useful tank’ is because he’s drastically more powerful than the others. So he needs to be reduced in power, and the others need to be increased in power.
I agree with you there. Trouble is, he’s more powerful than the other tanks in the same way I’d have the best vertical leap in a wheelchair basketball league. The solution isn’t to hobble him too. I guarantee you the game will not improve if we make every single tank unplayable.