Stop blaming the game for the reasons you cant climb

Hell I use to be like that, minus the complaining on the forums(Can you guess what Rank I was in then), and even then the biggest swing of SR I recall falling was about 300, maybe 400 SR.

But the next day I just gained it all back simply because I was having a good day.

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Yeah I can use the same anecdotal evidence to say you are wrong.

Of course climbing when you are way superior is easy, but when you are close to your max rank and you get a good win ratio … you get the “dead weight” in your team mate. Its a well known fact.

Look about how MMR systems balance win ratio and you will see.

20 characters…

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Wait, you want to continue climbing even though you’re at your max rank? That’s not how rank works. You have to get better if you want to climb.

It is not known. Popularity of a wrong idea doesn’t make it true.

h ttps://yourlogicalfallacyis.com/bandwagon

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No you don’t.

Otherwise I wouldn’t have held a 70%+ WR in Masters in season 10.

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I dont know where do you get that its a “popular” idea mate. I said its a fact because the team’s average win ratio was said by a developer
But hey, you do you. You clearly know more than anyone:

Now read a bit besides throwing fallacies nobody was using :slight_smile:

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That just means you’re not good enough to furtherly climb, and that’s okay, take sometime and learn to get better. You can’t expect to climb out of for example, diamond, without playing better ON AVERAGE than a diamond player.

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I don’t have the exact quote, but it’s been stated before that win rate is not used when it comes to matchmaking.

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Yeah you are going to have to put the source here pal.

Oh, I have read that post before - including when it was first posted.

It says absolutely nothing about individual win rate, and that’s why you’re confused. A calculated chance to win for a team has nothing at all to do with individual win rate.

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Why should he, when you yourself have nothing to prove yourself.

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Oh so you think that a full team of solo queuers with lets say 3000 SR all of them with 35% individual win rate is balanced against another team of full solo queuers of 3000 SR with 65% individual win rate?

Ok. I think the MMR system does track that. Agree to disagree.

Yes, I do - because they’re all the same SR. If one side isn’t actually diamond then they’ll fall, and rightly so.

I don’t understand, do you think that SR is completely meaningless, that a Bronze player is equal in skill to a GM?

Why are you ignoring the fact that I just pointed out how your basic premise is incorrect - that post says nothing about matching teams based on individual win rate as you claimed?

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I’ll take the effort for a source when your source says what you claim. Your source mentions predicted win rate of the outcome of a match, not the individual winrate of a player.

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Literally impossible.

You’re lack of reading skills is uncomprehensible.

Wait, I’m sorry, is that word to big for you. Let me reiterate. Oof, sorry, reword

Your lack of reading skills is unbelievable.

You just made that up mate, never said that, never will.
Its quite a funny thing though, that before the private profiles existed and you could see all your team mates WR , the averages were an exact match, but hey I could be wrong too.

Hey take a chill pill ok. I understood everything, but i also think that the individual WR does count for something.

Your lack of manners is also unbelievable. See? we can all do that.
Now continue all you want.

That wasn’t a quote, “mate,” it was a question. I was asking you if that’s what you believe, not quoting you. Let me ask another - What do you really believe is more likely:

  1. The matchmaking system is rigged to keep you down.
  2. You have more trouble winning when you face better opponents.
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If you took time to actually read what the dev posts you linked you’d see just how wrong you are.

By way do that when you can just take it at face value.

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This is so incorrect. Win rate has no effect on mmr. The reason people on hot streaks get harder games is that they win and have good stats so their mmr uncertainty top bound moves up. The game then confirms whether they belong higher by putting them in games rating them at that higher number.

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