do you think if infinite tp was removed, cooldown started upon activation, and her orb speed was increased by 20%, sheâd be good?
(i have a workshop mode if u want to try it out)
do you think if infinite tp was removed, cooldown started upon activation, and her orb speed was increased by 20%, sheâd be good?
(i have a workshop mode if u want to try it out)
right direction (like completely the right direction) but arguably still undertuned.
30m/s on orbs is still actually undertuned. because in comparing to pharah rockets, itâs still less aimable than hers (rockets are faster) and thus would still be lacking to justify the sniper-tier firerate on them (esp when you consider how pharah has better splash radius too for better spam).
like even if they matched pharahâs rocket speed, orbs will still be technically worse than pharah rockets because pharahâs rocket speed is moreso still leaning on spam-ish standards (i.e. not so great for aimability) while being on a sniper-tier firerate that highly encourages aiming them. but if youâre going for âI donât want to change projectile size, and want to consider turrets into the equationâ, then pretty much like 35m/s or even slightly a bit higher (idk, havenât tested) would be about right I think.
I know workshops is hard to change everything, but personally, Iâd go for something like 50~60m/s projectiles while decreasing the max projectile size like ~40% or so so that they are definitely in the âthis projectile fire is meant to be aimed and is actually feasibly aimable in midrangeâ.
now for her tp, it would be ok in terms of a frequency and down time perspective, but the wind up for it still makes it lacking for her personal mobility which would become a significant problem in ow2 where everything is faster paced. but depending on how orbs are numbered, this windup is a bit less of a problem at least for now (i.e. not considering OW2).
Itâs foolhardy Symm players who simultaneously act like Sentry Bombing is low tier trash, but then jealously cling onto it.
You claim to want buffs, but canât even imagine getting rid of dead weight, that holds her back in a similar reason to why Bastion isnât getting buffs.
What is sentry bombing?
Aim Down, Place three sentries, place a teleporter on the sentries, and aim the exit near the enemy, and pray they are dumb enough to get melted by the sentries that teleport as soon as itâs done building.
Symmetra doesnât have much else to use, besides spam of her slow-moving orbs. It is low tier trash, since only low tier players would fall for it - anyone competent will quickly detect presence of turrets and get rid of them.
Lmao Why are people all of the sudden taking his word as gospel? He says one thing one day and another the other. Not even mentioning how problematic he has been. Try forming your own thoughts.
I want teleport to be instant setup. Can I hab?
sentry bombing isnât that good, last i checked? I mean, the most I do these days is toss a single turret through my teleporter; I guess i should be setting up for more value than that, lol. Itâs not the dominant part of Symmetraâs playstyle
Personally, I think the turrets are holding her back. Like, by a lot. The key things Symmetra needs for her weapon to be useful are range and survivability. Her teleporter gives that in droves, but her turrets are so much worse at it. The justification, as far as I can tell, for Symmetraâs range being so short and her orbs so slow is that her turrets slow enemies, making it difficult for them to escape Symmetraâs ideal range for her primary/secondary in a closer-quarters fight. They donât give her any survivability and in a 1v1 sheâs going to be dead before the turrets come up unless sheâs been given the opportunity to set up a teleporter before the fight. Unfortunately, Symmetra doesnât win most fights without her buildings compared to Torbjorn who can take most 1v1s without a turret and win with relative ease.
What I want to see is these turrets being swapped out for something else. Especially if people (on console, usually) complain about the turrets being annoying to go against AND thereâs legitimate ground to make the satisfying parts of Symmetraâs kit more effective thatâs the thing that should be worked for in a heartbeat. Give me that 2.0 photon barrier, less health, slower speed, 8 second cooldown. Done, usually. The only thing is that Symmetraâs teleporter initiations would be a little more difficult without turrets to go with them. If you increased the range of the teleporter by a couple meters to give Symmetra that range freedom as to how she wants to take those initiations, though, it wouldnât be nearly as much of a problem.
This makes sense in theory, but in practise every Symmetra rework has sprung from a decision to fundamentally change not only Symmetraâs nature but also the nature of the game. And these changes, which are implicitly non-refundable, have only served to alienate and ostracise particular sections of the Sym community long term.
The last rework (Sym 3.0) for example, ostracised disabled players (of which many complained at the time), as well as:
Theoretically, a future rework does not have to be like this. It could be like 2.0, which appealed to all the Sym community at the time and generally just improved the hero.
Sadly, considering that the most common suggestion for a future rework is âhealing Symâ (), I donât hold much hope.
Whilst Sym is still niche, at least she can still 1v1 (if you have skill). This is only just possible thanks to her current damage potential, which will almost certainly be lowered if she is moved to another role.
And again, itâs quite clear from the community reaction when Sym was meta, to the Dev responses to our years-long petition for viability,: she will never truly be allowed to be a generalist, unless they swap her photon projector for a machine gun. And I dont know any Sym main who wants that either.
So let her be niche I say. Whatâs wrong with it anyway? Niche doesnât mean impossible to climb, it just means harder, to which I say, as someone who did it: git gud.
@GreyFalcon
Iâm high tier, for a start, and also never TP bomb.
But that aside, Tp bomb is not just as fair as many other commonly accepted abilities in the game, like Junkrats mine and Doomfistâs entire kit, but more so, considering how easy it is to counter.
Like you hear AND see it coming, thereâs nothing to stop you simply walking up to said TP whilst itâs activating and giving it a quick melee.
I disagree because there clearly is direction to go thatâd improve sym by letting her get more uptime reasonably independently (like the majority of the cast) and also where she has capacity for improvements.
Namely:
The thing is if a niche hero isnât proportionally stronger in their niche for how narrow it is, then they are by definition underpowered because it means their strengths in their niche arenât compensating their weaknesses outside of it.
And if a heroâs niche is so narrow that they canât reasonably give the needed strength to achieve an overall balanced average (e.g. needing like >=100% winrate), then they have to expand that niche/make them more generalist instead.
?? Sentry bombing isnât a problem. If you get caught out in a TP bomb thatâs an issue with your game awareness. Anaâs nade is a massive counter, Rein can firestrike as she sets it up. Heck you can even melee the TP and destroy all the turrets.
TP bombing doesnât hold her back what are you chattin bout
Sentry Bombing is a problem for the same reasons than Sentry mode Bastion is whatâs keeping him as an objectively bad character that never gets buffs.
The Lord and Savior also said:
So thereâs room for improvement
Sure, but not the ridiculous improvements that 14/5m beam length and 250 hp would add.
In response to your second half of your post, all I have to say is: yes. Sym is underpowered.
Yes, by any metric, she deserves buffs. I am aware of her state.
My point is I have come to believe balance in this game is no longer,or perhaps was never, about seeking any sort of objective truth. The sad truth is balance is about feelings over facts.
So it doesnât matter how weak Sym is. As long as she offends the lizard brain part of the playerbase, she is not allowed to be powerful. And I donât see that changing until that part of her kit that irrationally annoys the playerbase is removed, which is to say, her low aim requirements.
They already partly addressed this when they took away her auto aim gun, the only way forward left is to take away her turrets (or at least her damaging turrets). And Iâm not here for that.
But please, go off sis. Just see if it doesnât happen.
Sure but I donât think we should just give up esp when
Like if we just sit down and not care about any that they have or will throw at her balance then why bother to keep playing the hero?
Like sure, viability/winning isnât the same as having fun in her, but thereâs a point in balance where theyâre just too weak to have fun gameplay. Like weâve already had a taste of this from infinite tp crippling her which theyâre adamant on keeping till this day.
SHIELD GENERATOR ON E PLEASE
imo she just needs 30 mp/s orbs and 20 mp/s turrets, maybe even make tp last 10 seconds OR return the thing where theres a teleportation limit on tp, if the limit reaches 0 then tp destroys.